So I've set up a minigame to run like this. Several objects fly at the player, who must click on them to make them stop moving.
Once all the objects are hit, a rep_exec variable makes the player move to the next room. If the player is hit, they move to a
"game over" screen. The problem is, if the player is hit while they are about to move to the next room, an error occurs where both can't be executed at once, of course. What I want to know is, besides making the objects disappear instantly when hit, is there a way to avoid this error?
Cheers, Surplus
Once all the objects are hit, a rep_exec variable makes the player move to the next room. If the player is hit, they move to a
"game over" screen. The problem is, if the player is hit while they are about to move to the next room, an error occurs where both can't be executed at once, of course. What I want to know is, besides making the objects disappear instantly when hit, is there a way to avoid this error?
Cheers, Surplus