Hello!
I want an object to appear onscreen only after my character has finished a dialog with another character, and then he will have to pick up that object to his inventory. How can I do that?
I tried with function dDonna.Stop and then playing with de object (oMortal), so when the dialog stopped, the object became true, but it won't work, I guess I'm making it up...
Help, please? Thank you a lot!!!
I want an object to appear onscreen only after my character has finished a dialog with another character, and then he will have to pick up that object to his inventory. How can I do that?
I tried with function dDonna.Stop and then playing with de object (oMortal), so when the dialog stopped, the object became true, but it won't work, I guess I'm making it up...
Help, please? Thank you a lot!!!