So in my game I'll have a few occasions where a character will have to proclaim a wall of text - is there any way to paste it all in one place and make the game auto-scroll through it, allowing me to select only which second the change should happen? I'm going to have a voiceover too and keeping each sentence in its own .Say() seems horrible since then, I'll have to cut my talking also which would most likely ruin the flow of speech. Can it somehow be done?