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Topics - UnLady

#1
Hello folks! The new Blitz topic is here, and it's all about the books.

It can be anything, from a library to a room in which a book, or a shelf with books, is an important element, to even a place in a book, as soon at it is somehow formally obvious the action is taking place inside the book.

Please include a short description of what is going on in the scene, what the character/characters would be like (not necessary to draw them), what the larger story of the game would be and what would be this particular scene's place in the whole scheme of events. Just a few words to define your world, I wouldn't be asking for a complete game scenario, that's a different contest category :).

Here are a few examples, but please don't let them restrain your imagination in any way. So go book crazy, I can't wait to see the results!





Entries submission: August 30th - September 15th.

Voting: September 16th - September 22nd.

(Please let me know if you need/want an extension, I'll be happy to oblige)


Voting categories.

I've taken the liberty of tweaking the classical ones a bit. So we'll have:

1) Story Elements/Idea - How well fleshed out and interesting the story is, how original the idea of both the background and the story behind it.
2) Atmosphere - How strong it is in terms of mood and feeling.
3) Technique and composition - The quality of drawing in terms of rendering technique and design rules (or voluntary breaking thereof).
4) Functionality - how well it would work as a background; clearly defined exits, walkable areas, highlighting of points of interest.


Restrictions: none; anything goes.


PS. Where I'm trying to go with this: I'd really, really like to see is a bit of concept behind the background, a vague idea of what the game would be about and what would be going on in the particular room you are proposing and to see a bit how that influences the drawing.
PPS. As it is my very first Blitz proposal, any feedback on the theme choice and contest parameters is more than welcome.
#2
Hi. I'm new to AGS and I want to get started learning. The way I work best is using my own stuff as a tutorial, working on a real project is always an incentive.

And here comes the first part of the question. I've been toying with an idea for a while, for a first person adventure game, escape-the-room type. The story's pretty fleshed out, most of the puzzles are written down and I started on the graphics (backgrounds only, of course), as well.
EDIT: there's only one thing, it will need to have some sort of counter, that will determine some action or another, later in the game.
Then there is a second, more recent and less fleshed out project. It will be by far more complex, and I'm talking about story and programming both. It will feature three different characters you can play, with different interactions for each (I don't even know if that is possible with AGS?) Now the question, to you, the AGS proficient: do you think I should do the obvious and start with the simpler job, the first person one, or take on the harder option, the third person, to see if I can deal with it and 'bend AGS to my will'?  :P

Now for the art stuff. Here's the first room (actually two rooms, just displayed side by side for convenience) from the first game, tentatively called "Get out!".

http://sta.sh/01e33fskiot3

These are far from being done, a lot more detail will go in, like posters/painting on the walls, a hanging lamp, lots of odds and end on the turquoise table, the floor and so on, but the general feel is there. I tried to go for a cartoon-ish look, I feel it lacks oomph, though.


And here is the first room for the second project, working title "Three Friends Go on an Adventure" (3FGA).

http://sta.sh/02eeirokx2q1

This one is more 'done' than the others, it even features one of the guys but still. I'm not totally happy with it. Too much going on, perhaps? A bit too even, value-wise?It doesn't have the depth my earlier sketches had, but those were too messy.

Well. This is it. What do you think?

PS I couldn't figure out a way to properly insert the pics. I really hope them links work...
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