I am trying to create a game which would be kept in the style of shadow theater. So every character, object etc. would be on a stick:
-here you can se girl on a stick. In order to make a character on a stick I just made a relatively high strip of which half is the character and half is the stick.
The problem is that the character want to center itself on the point that it is walking to therfore
and once it centers itself at the point it cannot go down - to the bottom of the walkable area, no matter where you click the character would be at the top of walkable area.
I hope that my explanation of my problem is clear enough. So muy question is whether it is possible to make tch character not to center at the poin to which it is walking?
I tried to modify global scriptCode: AGS
then the problem of walking dissapears but now I have to click 60px above object to interact with it.
Can someone help?

The problem is that the character want to center itself on the point that it is walking to therfore

I hope that my explanation of my problem is clear enough. So muy question is whether it is possible to make tch character not to center at the poin to which it is walking?
I tried to modify global script
function on_mouse_click(MouseButton button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
// Game is paused, so do nothing (ie. don't allow mouse click)
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y+60 , mouse.Mode );
then the problem of walking dissapears but now I have to click 60px above object to interact with it.
Can someone help?