Over the past few weekends, I've been working on this project from scratch in my spare time. It's still very much a work in progress, but I'm excited about how it's coming together. The biggest challenges so far have been:
Still failing to create a proper dynamic lights source. But in the meantime I'd love to hear what you guys think! Any feature suggestions or technical advices are welcome!
- Optimizing the raycasting to run smoothly in AGS
- Creating convincing 3D movement within a grid-based system
- Balancing the enemy AI to be challenging but fair
Still failing to create a proper dynamic lights source. But in the meantime I'd love to hear what you guys think! Any feature suggestions or technical advices are welcome!