Hello everyone,
I've only started using the Adventure Game Studio a few days ago, and I'm sure that there is a simple solution to this problem but I can't find any documentation about it.
Upon clicking a button in my custom start menu (new game), the player is sent to a room using
Code: ags
The menu itself is also a room, but with the player not showing in it (room options).
After clicking the button, however, the new room loads fine and the player is in it, but I can not use my mouse to walk around.
It only shows an "eye" (look at) mousepointer wherever I go with my mouse.
I did check if I set up the walkable area correctly, but that seems fine.
I added this code to the room:
Code: ags
but it doesn't seem to recognise the "any click" event either.
Any ideas what I might be doing wrong?
Thanks in advance!
Paul-Luuk
I've only started using the Adventure Game Studio a few days ago, and I'm sure that there is a simple solution to this problem but I can't find any documentation about it.
Upon clicking a button in my custom start menu (new game), the player is sent to a room using
player.changeRoom(4);
The menu itself is also a room, but with the player not showing in it (room options).
After clicking the button, however, the new room loads fine and the player is in it, but I can not use my mouse to walk around.
It only shows an "eye" (look at) mousepointer wherever I go with my mouse.
I did check if I set up the walkable area correctly, but that seems fine.
I added this code to the room:
function Intro1Click_AnyClick()
{
cEgo.ChangeRoom(3);
}
but it doesn't seem to recognise the "any click" event either.
Any ideas what I might be doing wrong?
Thanks in advance!
Paul-Luuk