Hello fellow adventurers,
I decided to use Direct3d as everybody seems to say that DirectDraw is kind of already "dead".
The game's resolution is 320x200 ( full screen with black bars, and I have to use side bars too to correct the ratio )
As I love scrollings and big backgrounds to explore, I used images larger than the game's resolution.
The thing is that the background image becomes visible in the corners of the "black area - bars".
This doesn't happen in DirectDraw mode.
In this example I use a 644x240 background image for my room:
Here a pic' of the issue (direct3d / 320x200 game / 32bit):

And if I enable the Letterbox Mode, the upper and lower black bars simply dissapear and these regions become accesible to the mouse (in 320x200 rooms, you cannot move the cursor in these black bar regions)
Even the GUI in the upper left corner goes up.
Here a pic of the letterbox mode / direct3d / 320x200 game / 32bit :

I thought I've seen a post once about this, but I couldn't track it back..
Anyone knowing something about this bug or give me some insight?
Or a way to avoid having these kind of issues. How can I create a full screen game with low res graphics like in the above pictures, but without any black bars?
I also have this graphic stretch problem in full screen mode, but as I understand from all the posts I read, it's some hardware/nvidia resize related issue?
(I used AGS 3.2.1 & 3.3.0 )
Thanks in advance !
I decided to use Direct3d as everybody seems to say that DirectDraw is kind of already "dead".
The game's resolution is 320x200 ( full screen with black bars, and I have to use side bars too to correct the ratio )
As I love scrollings and big backgrounds to explore, I used images larger than the game's resolution.
The thing is that the background image becomes visible in the corners of the "black area - bars".
This doesn't happen in DirectDraw mode.
In this example I use a 644x240 background image for my room:
Here a pic' of the issue (direct3d / 320x200 game / 32bit):

And if I enable the Letterbox Mode, the upper and lower black bars simply dissapear and these regions become accesible to the mouse (in 320x200 rooms, you cannot move the cursor in these black bar regions)
Even the GUI in the upper left corner goes up.
Here a pic of the letterbox mode / direct3d / 320x200 game / 32bit :

I thought I've seen a post once about this, but I couldn't track it back..
Anyone knowing something about this bug or give me some insight?
Or a way to avoid having these kind of issues. How can I create a full screen game with low res graphics like in the above pictures, but without any black bars?
I also have this graphic stretch problem in full screen mode, but as I understand from all the posts I read, it's some hardware/nvidia resize related issue?
(I used AGS 3.2.1 & 3.3.0 )
Thanks in advance !