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Topics - Weston_Kaunk

#1
Hello everyone ^w^ know I've been out of the threads for a while, school and life stuff, I did keep to my projects though; which is why I'm asking about Sliding Tile Puzzles ^^

I'm still very new to coding and am trying to make a sliding tile puzzle similar to Bioshock's Hacking mini-game, any ideas how to format the code besides a massive "if" tree? So far I'm just sketching out pseudo-code in a notebook and all I can kinda think of is having a bunch of, (if x block is above y block or c or d or cd or sck).. and I'm getting the sense I'm doing it the harder-not-smarter way. Can anyone explain(baby-code talk, because I'm a simply person) how they set up their matrix's or whatnot to work for Sliding Tiles? mostly the 'how to store the info of what has moved where' and 'making specific patterns trigger stuff'. I thought it was going to be so easy as just copying a sliding tile game and making multiple win states, but ehhh, code is hard.

Your time and suggestions are very much appreciated ^^ thanks all and good day.
#2
Like the title implies I'm looking for information on any adventure game any of you foke might know of that uses a blind protagonist or support character. My search hasn't produced much so far, just (sound activates sight) ecolocation stuff like "pulse" and  "Perception"
https://www.youtube.com/watch?v=iPL76K7w9yc

https://www.youtube.com/watch?v=L_1zUXv5l7M

Does anyone know of others? or has anyone had ideas/ dabbled with the concept at all?
#3
I'm still super new with coding and working through the tutorials available but does anyone know a good way to have stackable items in your inventory?

I don't know if i'm "code thinking" enough yet, but would that just be using a variable to measure and switch out 1carrot with 2carrots and vice versa/ect as different objects in a big nested if statement. Or would an or/else thing be cleaner, but i think this would limit my possible total number?

I'm gonna try some things tonight but I just wanted to throw out a thing so someone could tell me if I'm way off and there's a much easier way I'm just not thinking of.
#4
I'm considering having profiles for dialogue scenes, when I find more time I'll bring up more examples, but I did this one as a kind of sampler. I'm thinking on having things colored like how graphic novels are commonly inked, with dithering to add layers of depth. Sort of like those old colored photos, but more-so like those old movie posters.



(sorry for the large photos)
I know these aren't perfect examples, but the idea of first having the images in black and white (make it easier for me to figure out the shading) and then using a fill color technique, high contrast rich kind of colors.
I want to use this dithering and a small high-contrast color scale to set a hardboiled, noir, 20's murder mystery kind of feel.

Here's the piece I ended up with.


with reference picture here



Given it'll take me a lot longer to create a character than to just remake a face. But how do you guys feel about this concept and kind of 'realism'? I'm worried about falling into that uncanny valley. I'd put up a colored version so you guys could see how it looks... but I haven't figured out pixel studio enough yet. Like I can't find out how to add colors yet. If anyone knows how. please
#5
Do you guys have trouble getting back to work on your project when you're depressed? I mean, of course it gets hard; it's just I know I feel better working on my stuff even when it doesn't go anywhere, I just have trouble getting myself motivated recently. What do you guys do to help get motivated again to get through your projects?
#6
General Discussion / Subject of Concept Art
Mon 31/03/2014 12:51:54
Found this while looking up pointers for perspective and such working on backgrounds, awesome read. Most of the links have good articles attached to them. http://chrisoatley.com/concept-art-portfolio-p1/?awt_l=MYXgk&awt_m=3l5lmyRU6pUGLtM
#7
I'm still pretty new here, to ags, and admittedly to the genre, and while trying to wrap my mind around the code (something I don't have much time with school/work) I've been trying to read up on what you guys have to say on design/puzzles/story ect. I've tried following links from active members to their sites, and I've added a few blogs to my reading list that way, but for the most part those links lead back to specific game sites. where I'm looking more for development/commentary/whatever rants about games or specifically point&click adventure games.

Who here has an active blog, or knows of an active blog that goes into design/theory/development/ect that wants another follower? p.s. I am the commenting type because the only way I learn with this kind of stuff is when I get involved enough for people to tell me how completely wrong I am about (insert thing).

I already have the AGS blog, Ghost's, and a few others on my list; but I'm still looking for more.
#8
I'm making myself an avatar for the forums here and general internet use(never made my own before)

It's not finished yet, but I'm new to the dithering(I've learned it's called)type of shading and I wanted to know if anyone had any personal tips that they've learned when using dithering kind of shading. This is kind of a test run, for my game I'd like to have a kind of crosshatch comicbook approach to dithering. If anyone knows of some examples of pixel art that look comic book, that'd be really awesome.

I always wanted to make one of those start-to-finish things so I found a free gif making site and started.. and I really don't like the site if anyone knows a freeware program it'd be really appreciated.








Mostly I'm skeptic about my palette use.
I'm worried the color use on the glasses frame isn't right, I think maybe when I include the glare on the lens it might look better because the light source would make sense with the shine on the frame. and I'm really not sure about the dark shades on the forehead and under the eyes. I can't upload the picture of me I'm basing this off right now but the colors on the forhead should be much more grey and the stuff under the eyes more grey pink because of the lighting in my room, but I just can't figure out how to get the that color.
What do you guys think?
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