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Topics - Sockmonkey

#1
I have a question and I was unable to find an answer to it elsewhere...

Is there a command that will return a variable for the loop that the player character is in or the direction they are facing? I am trying to do a few different things, one of which is an idle animation. For example, a character scratching his head  -I would like to run one loop of this animation if the character is facing right, and another for the left. I can't find any functions that will do this, but I'm certain there must be a solution. It could be used for talking loops also...something like this:

if GetCharacterLoop ()==2 {SetCharacterIdle(EGO,12,30);}
if GetCharacterLoop ()==4 {SetCharacterIdle(EGO,13,30);}

Any help?
#2
I'm am putting together a dialog and it is working perfectly EXCEPT that when I change topics (using goto-dialog ) my cursor changes from my pointer arrow into the speak-to icon.

Any idea what might be causing this? I'm stumped.
#3
Hey everyone,

Just wanted to update with new and improved screenshots which feature my redesigned player character and my user interface which I am still tweaking. Let me know what you think!

Please check out my website:

SOCKMONKEY WEBSITE


-CLICK THE PICS FOR A LARGER VERSION-

















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