I just begun to prototype my game and for the moment I'm just learning about the engine.
These are a lot of questions
, the first three are more important to me. Any help would be appreciated:
1- FONT QUALITY AND HOW TO MAKE A NON-AUTOMATIC OUTLINE FOR .TTF?: The docs mentioned something about getting more res on the fonts. I really think I need it, here is an image with what I want (in green) and what I get (cyan). Also, I'm wondering if I could make an outline font that is completly black (filled) but just more thick -since for what I read the color font would be super imposed on top of it, who cares if it's hollow or not, nobody would see the hollowness anyway... and I guess this way the Anti-aliasing won't give this much trouble-. Regardless of that, my question is: How can I do this outline font? I've seen solutions for other file extensions but not TTF. Keep in mind that I'd like a method that allows me to set the outline widith to my pleasure (look how thick is the outline I used in the image). Do I really need a font editor for this? (any tutorials would be helpful, I'v already read the wiki)
2-BLINKING ANIMATION INTERVAL??: I want an animation for the character, of him constantly breathing (the blinking is incorporated in the cycle), and I want it to play whenever he is at rest (say, everyframe). So I tried to put my frames on a blinking view and attach it to the propper slot as I had done with the other animations. I set the blinking interval to 0 to avoid having some delay before the loop started again, but it didn't worked, using 1 wasn't good either. Anyway I don't get it, even with such a small numbers of intervals how can it still take such a long time before actually playing the animation.
3-OPTION-OFF FOR ENTRY POINT?: So, say I have a long entry point for a dialog. How do I make it play only once without using an if statment? With other options I can use the "option-off X" command... but is there anyway to use this command with the entry point as well?
4-PURPLE ICON BAR: I probably won't use this GUI, but it could be useful for now. Yet, for some reason, the icon bar and the inventory menu look purple and duplicated. I guess it must be something about the graphic resolution, since the same error is not happening with the rest of the menus.
5-INPUT FOR THE BORDERS OF THE TEXT WINDOW NOT SHOWING IN THE PROPERTIES?: The manual seems to suggest that there's an item in the properties of the GUI text window to hook up a graphic, but I just don't see it there. I figure I could search for a script comand to find the file, I just feel like I'm missing something that apparently is there somewhere. This one is not that urgent and I'm probably gonna figure it out by myself (and I don't think I'll use this box anyway, I'm just curious)

These are a lot of questions

1- FONT QUALITY AND HOW TO MAKE A NON-AUTOMATIC OUTLINE FOR .TTF?: The docs mentioned something about getting more res on the fonts. I really think I need it, here is an image with what I want (in green) and what I get (cyan). Also, I'm wondering if I could make an outline font that is completly black (filled) but just more thick -since for what I read the color font would be super imposed on top of it, who cares if it's hollow or not, nobody would see the hollowness anyway... and I guess this way the Anti-aliasing won't give this much trouble-. Regardless of that, my question is: How can I do this outline font? I've seen solutions for other file extensions but not TTF. Keep in mind that I'd like a method that allows me to set the outline widith to my pleasure (look how thick is the outline I used in the image). Do I really need a font editor for this? (any tutorials would be helpful, I'v already read the wiki)
2-BLINKING ANIMATION INTERVAL??: I want an animation for the character, of him constantly breathing (the blinking is incorporated in the cycle), and I want it to play whenever he is at rest (say, everyframe). So I tried to put my frames on a blinking view and attach it to the propper slot as I had done with the other animations. I set the blinking interval to 0 to avoid having some delay before the loop started again, but it didn't worked, using 1 wasn't good either. Anyway I don't get it, even with such a small numbers of intervals how can it still take such a long time before actually playing the animation.
3-OPTION-OFF FOR ENTRY POINT?: So, say I have a long entry point for a dialog. How do I make it play only once without using an if statment? With other options I can use the "option-off X" command... but is there anyway to use this command with the entry point as well?
4-PURPLE ICON BAR: I probably won't use this GUI, but it could be useful for now. Yet, for some reason, the icon bar and the inventory menu look purple and duplicated. I guess it must be something about the graphic resolution, since the same error is not happening with the rest of the menus.
5-INPUT FOR THE BORDERS OF THE TEXT WINDOW NOT SHOWING IN THE PROPERTIES?: The manual seems to suggest that there's an item in the properties of the GUI text window to hook up a graphic, but I just don't see it there. I figure I could search for a script comand to find the file, I just feel like I'm missing something that apparently is there somewhere. This one is not that urgent and I'm probably gonna figure it out by myself (and I don't think I'll use this box anyway, I'm just curious)