Hi all,
I've not found any reference to it yet, but in my game I have a couple of talking animations that don't appear to be working correctly, namely only showing 2 frames of the animation I have set in the view.
Sometimes when this happens I can get it to work by changing the frame order of the sprites in the animation, but I am not sure what I am doing wrong in the first place to cause this issue.
I am not fussed about it happening to some of the more background characters, but I have a big conversation with a major character and he is doing it.
The major character is moved during the conversation from a blank room and then walks to the character to talk.
It only seems to play frames 0 and 1 throughout the conversation, with another character it just freezes on a frame.
Has anyone else had this problem? Did you manage to solve it.
Let me know if you need more information.
Thanks in advance.
I've not found any reference to it yet, but in my game I have a couple of talking animations that don't appear to be working correctly, namely only showing 2 frames of the animation I have set in the view.
Sometimes when this happens I can get it to work by changing the frame order of the sprites in the animation, but I am not sure what I am doing wrong in the first place to cause this issue.
I am not fussed about it happening to some of the more background characters, but I have a big conversation with a major character and he is doing it.
The major character is moved during the conversation from a blank room and then walks to the character to talk.
It only seems to play frames 0 and 1 throughout the conversation, with another character it just freezes on a frame.
Has anyone else had this problem? Did you manage to solve it.
Let me know if you need more information.
Thanks in advance.