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Topics - Sazmando

#1
Hi all,

I've not found any reference to it yet, but in my game I have a couple of talking animations that don't appear to be working correctly, namely only showing 2 frames of the animation I have set in the view.

Sometimes when this happens I can get it to work by changing the frame order of the sprites in the animation, but I am not sure what I am doing wrong in the first place to cause this issue.

I am not fussed about it happening to some of the more background characters, but I have a big conversation with a major character and he is doing it.

The major character is moved during the conversation from a blank room and then walks to the character to talk.

It only seems to play frames 0 and 1 throughout the conversation, with another character it just freezes on a frame.

Has anyone else had this problem? Did you manage to solve it.

Let me know if you need more information.

Thanks in advance.
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