Hello,
I use AGS 3.4.0.1. I created a project with a resolution of 400x225pxl. When I created an object, the selection frame of object is divided by 4. When I run game, AGS considers the coordinates of the selection frame, and the object is shifted.
But if I use a standard resolution (for example 800x600pxl), the problem disappears.
What should I do?


I use AGS 3.4.0.1. I created a project with a resolution of 400x225pxl. When I created an object, the selection frame of object is divided by 4. When I run game, AGS considers the coordinates of the selection frame, and the object is shifted.
But if I use a standard resolution (for example 800x600pxl), the problem disappears.
What should I do?



