Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Priabudiman

#1
Hello,

I'm currently working on a short game concept that hopefully can be fast and interesting enough to work on. The problem is with my limitation in coding and writing, i'm going to struggle much even on this short ideas, heheh. Here's some screenies that ive managed to work on so far, so, if you guys can give additions, comments, more ideas, you're going to help me alot!

Thank you!



#2
~ Experimental Warfare ~




In WW2 . Both Axis and Allies are racing to create and construct the ultimate weapons and devices to turn the tides of war to their side. They concept and develop the most unbelievable,time consuming,money wasting, machines that ever created. Some of those, mostly didn't ever saw any actions, or only a draft in a paper to put as a poster in some oldschool scientist to look at.




And Now,

You are the concept engineer tasked to come out with a new design (can be a weapon, utilities, vehicles, etc) that can help your side to win! (hopefully) . The limitations are none, money ain't a thang, except for these three, Even maybe it will look silly, grandiose, terrifying, or whatever it might be!, the design must be rational, functional and able to be constructed properly. (so stacking a box of nails as tall as heavens go and hoping for it to topple and fall to your opponent's head are not an option!)

Please write a descriptions of the design you've created. e.g :


**Image Here**

CowaBomber Mark II

Description :
This self propelled cow with MK II Bovinium Steel armored war jacket are meant to be flown over Berlin and dropped at the Reichstag. The cost is roughly quarter gajillion dollars for the first prototype.




Documents Stolen from the War front for your References :






Update from The Command :

Command Center has Prepared These Set of Medals for your Efforts! keep those files coming!

1st : 2nd : 3rd :

Note :
Thank you @Mad for giving me opportunity to host this JAM . This here, are my first JAM event, so please be patient with me.
#3
Using a script and a GUI, i manage to create a popup text on mouse over hotspot.

the code :
Code: ags
function repeatedly_execute_always() 
{
    if (IsInterfaceEnabled()) {
    gMouseOver.X = mouse.x + 5; // setting the padding (10)
    gMouseOver.Y = mouse.y - 20; // setting the padding (10)
    gMouseOver.Visible = true;
  } else gMouseOver.Visible = false;
}


That should put the GUI popup in the top right of the mouse cursor.

but my problem occurred when the mouse hovering a hotspot near the right edge of the screen, the popup gui will pop out of the camera. What i need is for the gui to able to track if its out of view, e.g move it to the top left of the mouse cursor.

Is this possible to do by adding some more codes?
#4
Hello, i wonder if i we can use background textbox in top of our character while doing speech / say.

I know that we can use sierra style on top with picture, but what i need is the textbox in a style of comic book ballon.

Something like :



Maybe anyone can help me with this? Probably theres some code or maybe some gui needs to be created for this?

Thank you in advance.
#5
Hello everyone.

I have managed to create a simple text box gui with input button and exit button.

However, the problem im having is, I want to limit the text box Input to numbers only, no alphabet and other characters. Also, i need to limit that number input, eg. Max 8 numbers.

Ive browsed the forum but to no available samples for this one, please help me with this if you can.

Thank you in advance.

My Code :

Code: ags
function Button1_OnClick(GUIControl *control, MouseButton button)
{
gChestLock.Visible = false;
}

function btnEnter_OnClick(GUIControl *control, MouseButton button)
{
  if (tbInput.Text == "BOB")
      player.Say("Yes");
      //next command
  else
  {
    gChestLock.Visible = false;
    player.Say("Hell No");
     //next command
  }
}
#6
Hey guys,

Need a help on this one, I already don a drop down GUI but the appearance when its on is not smooth, its just kinda pops instantly instead of smoothly sliding in from the top, anyone can help me with the correct code for this?
#7
Ive browse the forum and noticed that the minimum walkable area size is 3px . Ive tried to follow that limit and go ahead and make sprites for U L R D movement. where U & L are the same sprites and so are R & D. and the result are still looking weird. player will move zigzagging up and down in that 3 px walk area.

what i want to know, is it possible to use L & R movement only? im intended to create a sidescroller feel to the player movement and walking straight in line without going zigzagging up & down in the 3 px walkable area. this one short game here is the perfect example of it.

Anyone can help? and thanks in advance...

#8
Editor's Note :
So sad to inform you that i don't have any files left on my old WIP called "Thrive - Project" because of a unwanted accident. So now, sadly i have to take everything about that WIP from the Net including the demo and screenshot. Instead of trying endlessly to recover the lost files, I've decided to move forward with another fresh project (well, not so fresh actually).


About the Project

I started on this project in 2002 as a practice project. I developed this game using complex User Interfaces, Hand drawn detail cartoon graphics, full animations. And finally It took a lot of my time and I was forced to leave it unfinished. Time goes on, and thankfully, after years, I've been able to recover the original concept arts, story lines, and almost everything back! except for the old game master files. So now I'm trying to rework on it with a brand new approach, more simpler graphics, simple interfaces and hopefully pushing it harder on the story lines to make the game more easy and simple to enjoy.

About the Game

The name of the Game is Greenback. A Classic Point and Click Game following the story of one Hugo Greenback, the grandson of a late and renowned explorer Sir Richard Greenback. This episodic game, will take you travel and go on an Adventure with Hugo, and meet amazing people, searching for treasures, visit exotic places, from the top of a luxury dining place to the depth of a catacombs, the excitements and mysteries are yours!

Next, are the Screenshots and some Artworks from the game (Will be updated periodically when there's changes or new entries)






"Title"





"WIP Rooms"



"Idle, Talk, Walk, and Interact"

   

"Some Random Images / Concepts from the Game"





Progress Reports

These are periodic stats report on the developing progress based on finished percentages, if you need more information, feel free to let me know!

Greenback - Episode 1

Main
Story Lines : 100%
Characters and Animations : 65%
Background Arts : 90%
Coding and Developing : 75% (This one definitely going to take a while XD)

Extras
Music: Underway
SFX: 60%
Voice Acting: 0%
Testing: 90%

Note : I will actively update the progress here from time to time, no matter how small, it will not missed the updates.

You can also follow the progress of the game in these Links :







Download the Demo now!

#9
im working on this condition with no avail :

Code: ags
function repeatedly_execute()
{
    if(IsTimerExpired(1)) // ... it's time to decrease the health
  {
    ChangeHealth(-5);
    if(GetHealth() > 0)  // ... we're still alive
    {
      SetTimer(1,120);  // just start counting again
    }
    else  // player has died
    {
      Display("You Died..."); 
    
    else 
  {
   (GetHealth()< 20)
    Display("ouch");
  }


This one error and gave me parse error.

I also tried this one :

Code: ags
function repeatedly_execute()
{
    if(IsTimerExpired(1)) // ... it's time to decrease the health
  {
    ChangeHealth(-5);
    if(GetHealth() > 0)  // ... we're still alive
    {
      SetTimer(1,120);  // just start counting again
    }
    else  // player has died
    {
      Display("You Died..."); 
    
    if (GetHealth()< 20)
  {
    Display("ouch");
  }


This one is running the game but the action didn't run.

what i want is, i want to create an action where the player's health is at 20, he say something.
#10
Hello all,

I have tried browsing the board, and combine all of the techniques available, but still, i havent got my problem solved.

what i have now is ive set

@ globalscript.ash
Code: ags
int health=100;


@ globalscript.asc
function game_start()
Code: ags
{
  LabelHealth.Text = String.Format("Health : %d", health);
}


and ive set a gui with label called LabelHealth

I have try a code for
Code: ags
function obj_blue_Interact()
{
health -= 5;
}


when player interact with some object, but the GUI label not changing, and i dont know if the value is already subtracted.

Lastly, i wonder if i can somehow program for the health to deteriorate over time? say .. every 15 second, until finally 0 / dead.

obviously im not good at coding, and im head over heels already with this, but im gonna try. so im very sorry if im asking int he wrong section. please guide me if you can..

thank you in advance!
~cheers
#11
Hello,

Ive tried the manual and browse the forum to no avail,

In the general, ive changed the speech stle to sierra with background, and i want to change the background with a boxed gui. now ive created a gui, give it a background color and size, bit when i put

Code: ags
game.speech_text_gui=2;


in the global script, when i run the game and test, it says : gui set as text window, but its not actually a text window.

where am i doing wrong, i already change the gui to text window. (right click - New Text Window Gui)

thank you in advance.
#12
Hello all,

for the short game i'm currently developing, i feel that now's a good time to move forward with the production. I have finish some starter artworks for the game that might be good enough to start.

What i need is someone to guide / write a short 3 to 5 room game using characters and scene that i have developed so far. with some simple puzzle and story twists. Doesn't have to be fancy and complicated, i just want to see that my artwork can function beautifully in AGS, and also to help me start coding again in this beauty. (rusty.. rusty... its been a long while)

Project will be non profit for starter, but i assure you that you will be in the credit.

If you're interested in helping, please let me know and just send me PM to my inbox!

Thank you for reading

Cheers'
Priabudiman
#13
Critics' Lounge / Art Style Suggestion
Wed 10/06/2015 10:31:39
Hello all!

Im having this block about finishing an artwork for a title im working on. So ill be needing your help,comment,opinion,suggestions about how should i finish and why its better.

This is the sketch ive been doing for a title, and please help me to decide, should i go Pixel Art ? or should i go Cartoony with this one ?



Quick Pixel Draw



Any help would be very much appreciated!

Cheers!
Priabudiman
#14
Critics' Lounge / Snow Animation
Mon 09/03/2015 17:06:37
Hey guys,

Since I cant find any working modules or samples of how to do some animated snow on background, I'm trying this instead. Any comments and suggestions are very welcome, I'm sure there are many that i can improve on this background. I'm trying to settle this matter as soon as possible so I can start working on my first game.

Thank you so much for reading! ;)

5 Frame of animated Snow :

#15
I am trying to do something in pixel style, this is my first attempt on doing a spread ice age / north pole themed background.

Any suggestion to which i should improve on? done this piece in 640x360



Thank you so much!
#16
Hello! ;-D

Guys, i need to work on a player character health, health bar, and make it reduce every couple minutes/seconds. I want to make the game over once the player characters health depleted.

i wonder if you can help me with the scripts to do so?

Thank you in advance!
#17
Critics' Lounge / Suggestions on Pixel Art
Fri 29/08/2014 13:39:52
Hey guys,

I want you to know that this is my first attempt ever in doing a pixel art style . I am currently working on a short title and now working on the game assets .


Idle Animation


  • I need more inputs to help me improve my character, in drawings, animations, and so on.
  • I will update the post from time to time with the progress.

Thank you so much for your time!
~ PB
#18
Greetings!

First, please forgive me if i'm asking in the wrong section.

I wonder if its possible, I know that so far the most stable exe compiled are for windows / PC . and i want to know if its possible or is there any way to publish the finished game to MAC / ios / android

I found out about "wrapping" windows executable using Wineskin, and i have some AGS compiled game working smoothly in MAC .  I want to know if its legal to publish / sell the game using this method to the MAC users?

Thank you so much!
#19
Critics' Lounge / Background Composition
Mon 18/08/2014 07:07:40
Hey guys!

I have this WIP, attached is the very rough sketch of a current room im going to work on, i need some suggestions & comments regarding room composition and placements. what to improve / remove / add

Thank you,

SMF spam blocked by CleanTalk