Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - themaninthehat

#1
The Man in the Hat is my first project with AGS, and it features exclusive hand painted watercolour artwork, based on a character and a series of watercolour paintings I've been working on for a few years now, named also The Man in the Hat.

The game is very short and has very little narrative. The focus is on creating an atmosphere through music, sound and high-resolution (1920 x 1080), hand-painted graphics, with an attention to detail.

What's the game about?

The Man in the Hat loves travelling around the world, but now he's just back at his beach apartment, resting from his journeys while deciding where to go next.

In this game, you get to help the Man in the Hat to get ready to sit on the balcony and enjoy the sea view in this short game, featuring charming hand painted watercolour artwork. The game focuses on building a cheerful and relaxing atmosphere through charming artwork and carefully selected music and environment sounds, instead of a narrative plot like in most graphic adventures.

The game is available as a FREE download, in English & Spanish, and only for Windows.

Click here to download (Size: 150 Mb)

Alternative link

You can also visit my website www.themaninthehatart.com/game for more information about the game and to view the complete series of The Man in the Hat watercolour paintings.

Screenshots



Any feedback or comments welcome.

Thanks to the whole AGS community for making this possible and for everyone who helped out in the forums during the development!

Regards,

Antonio
#2
Hi,

I'm having issues with audio stuttering when changing rooms. I've found several threads that lead me to believe there's an issue with this for games with high resolutions (which is my case), but I couldn't find any solution that works for me, so here I am.

My game resolution es 1920 x 1080, is that what is causing the problem? I know I can avoid the stuttering but using WAV files, but they are some long, background sound files, so that increases the game size too much.

Is there any way around this? I really wouldn't want to use a lower resolution. I've tried both Direct3D 9 and DirectDraw 5 modes, tried MP3 and OGG formats for the audio files, and also changing the room transitions to "Instant" , but alas, none of these makes any difference.

Thanks for your help!
#3
Hi,

I'm struggling with this, and after reading related threads in forums, manuals, etc, I'm still unsure...althoug I'm pretty sure this must have been covered somewhere...

First of all, I have the option "Override built-in inventory window click handling" set as False in General Settings. I like the way that works and it fits my needs, however, I can't see how to be able to use one inventory item on another. Currently, with that setting set as "False", it seems you are unable to click at all in the Inventory GUI for anything else appart from right-click to look at inventory item, left click to make it the active inventory.

I understand that ProcessClick ignores GUIs, so what kind of script would you need to keep that general setting but still being able to use one inventory item on another one? Do I have to modify the on_mouse_click function in the Global script?

Thank you!
#4
Hi all,

Newbie here, having problems setting up some script to achieve the vertical scroll I want. I've already searched and read related posts but I'm afraid I'm lost.

My game is currently set up at 1920x1080, and my room is 1920 x 1533. I want the camera to follow the character vertically, but without scripting, the scrolling activates way too late for what I want to achieve. So I want the camera to follow the character only in the Y axis.

I've tried something like this:

Code: ags

// room script file
function room_RepExec(){
SetViewport (cManhat.x, cManhat.y) ;
}


This produces no scrolling at all.

Any help would be greatly appreciated.

Thanks.
SMF spam blocked by CleanTalk