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Topics - Alberth

#1
Ever since I started reading this forum, I have a silly problem with the "unread" notifications. Let me explain what I mean.

At the top-level "Adventure Game Studio | Forums" page, there are blue cups at the left of sub-forums that have unread news for me. For example, in "Adventure Game Studio | Forums » Community » General Discussion" has a blue cup next to it, and upon opening it, there are 3 threads marked with a "new" icon at the moment. I can select one, and read the new posts, no problem.

However, after reading the new posts in one thread, I get out by clicking at "Adventure Game Studio | Forums" or "Adventure Game Studio | Forums » Community", as it works that way at other boards.
At this point the blue cup next to the "General Discussion" forum is gone! No indication at all that there are still 2 threads with unread news. If I ignore that, and open the forum anyway, the two remaining threads marked as "new" are still there as expected. Is there any way to make the blue cup stay until I have seen all new posts?
The disappearing blue cup makes it very difficult to make sure I have seen all news.

I have tried a few things (reading newest post first or reading latest post first, for example), but none of it fixes this problem. The problem seems to be too simple to exist, I am probably missing something trivial, but I cannot figure out what :(

Am I the only one with this problem?, how do you handle this?
#2
Hello,

I downloaded the source, and am trying to build the manual at my Fedora system, and ran into a little trouble. This seems the least wrong forum to ask about it.

- My first attempt was to run "pdflatex" on it, as it was a .tex file. My compiler complains it's old (2.09 source, rather than the 2e variant, which exists for around a decade already or so). Also, it's not compilable, A number of small edits brought me to page 81, where I ran into a bigger problem with a "description" list. I can probably fix that too, but I need to check with the book. Quickly looking at the result showed at least one table that was waaaaay too wide, at which point I decided this would be more work.

- My second attempt today was to use the official way, as listed in "ccompile_documentation_unix.sh". I installed the various wx* packages, and ran the script, which results in a long list of compile errors while building tex2rtf

Code: cpp
g++ -c `wx-config --cxxflags`  -o rtfutils.o rtfutils.cpp
tex2any.cpp: In function 'bool read_a_line(wxChar*)':
tex2any.cpp:454:39: error: invalid cast from type 'wxCStrData' to type 'wxChar* {aka wchar_t*}'
        OnError((wxChar *)errBuf.c_str());
                                       ^
(omitted a lot of similar errors) and
Code: cpp
rtfutils.cpp: In function 'bool WriteHPJ(const wxString&)':
rtfutils.cpp:541:19: warning: deprecated conversion from string constant to 'wxChar* {aka wchar_t*}' [-Wwrite-strings]
         helpTitle = _T("Untitled");
(also omitted a lot of similar warnings).
These problems happen in a number of variations.

While it looks solvable (now idea how currently, never done anything with wxwidgets), the end-goal seems to be html pages.
This brings me to the 3rd option.

- Convert the .tex file to .rst (restructured text). http://docutils.sourceforge.net/rst.html or for multi-file documents/sites perhaps even Sphinx http://sphinx-doc.org/tutorial.html this is a layer on top of rst, with additional goodies, and cross-document references.

I can do any of the above three, but I don't know what is actually wanted.
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