Hi community
,
I think this ist really simple, but I just can't find out what I'm doing wrong...
I have a character with an animated IdleView in the game_start function:
Code: ags
I want to talk to this character, and already put a SpeechView. This is working so far without problems. He is animated in the background, and when I talk to him, he looks at me and we talk.
This is what I have so far:
Code: ags
But when the dialog finishes, he doesn't return to his IdleView! He just keeps staring at my player forever
How can I make him return to his IdleView?
Thank you

I think this ist really simple, but I just can't find out what I'm doing wrong...
I have a character with an animated IdleView in the game_start function:
cPerson.SetIdleView(4, 0);
I want to talk to this character, and already put a SpeechView. This is working so far without problems. He is animated in the background, and when I talk to him, he looks at me and we talk.
This is what I have so far:
function cPerson_Talk()
{
cIch.FaceCharacter(cPerson); // I am looking at him
cPerson.FaceCharacter(cIch, eNoBlock); // He is looking at me
dPerson.Start(); // Dialog starts
cPerson.SetIdleView(4, 0); // this seems to do nothing
}
But when the dialog finishes, he doesn't return to his IdleView! He just keeps staring at my player forever

How can I make him return to his IdleView?
Thank you
