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Topics - liracone

#1
Hi community :cheesy:,
I think this ist really simple, but I just can't find out what I'm doing wrong...
I have a character with an animated IdleView in the game_start function:
Code: ags

cPerson.SetIdleView(4, 0);


I want to talk to this character, and already put a SpeechView. This is working so far without problems. He is animated in the background, and when I talk to him, he looks at me and we talk.

This is what I have so far:
Code: ags

function cPerson_Talk()
{
  cIch.FaceCharacter(cPerson);              // I am looking at him
  cPerson.FaceCharacter(cIch, eNoBlock);    // He is looking at me
  dPerson.Start();                          // Dialog starts
  cPerson.SetIdleView(4, 0);                // this seems to do nothing
}

But when the dialog finishes, he doesn't return to his IdleView! He just keeps staring at my player forever :confused:

How can I make him return to his IdleView?

Thank you :smiley:
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