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Topics - ChamberOfFear

#1
So I was trying to make a new icon for the editor when Crimson Wizard pointed out a potential issue, I was maybe hoping that someone who know Photoshop, GIMP or similar software could help out.

The issue is that the icon is entirely blue, and when it is placed over a blue background it fades in and becomes sort of invisible. Crimson Wizard suggested that adding a white outline to the shape could help, although I suppose a black outline would do the same thing. If anyone wants to try giving it a nicer color or do other edits they're free to do so.

Showcase:
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Problem:
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Image:
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Original:
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#2
This isn't really neither a Module or a Plugin, but it seemed the best related place to put it.

Couple of years ago I briefly tried the AGS Draconian Edition, and I was a big fan of the slick dark colors in the code editor. Since I didn't see a dark theme making its way into the official AGS anytime soon I took the matters into my own hands and built a modified .exe file which does a color swap exactly like the one in the Draconian Edition. I'll share it here for others with similar interests to enjoy.

Sample:



Instructions:
Unzip the file "AGSEditorDraconian.exe" into your "Adventure Game Studio 3.3.2" folder, run that instead of the original "AGSEditor.exe".

Note:

  • This is only tested on, AGS 3.3.2.0, which is the version of the source code that I modified.
  • This should not change any project settings or similar. It only does a color re skin, to my knowledge it should work exactly the same as vanilla would.

Credits:
Based on the code of Alan v.Drake for color reskin.

Download.

Off-topic:
I was thinking I could have a fun holiday project with building an AGS plugin which changes the color theme of the AGS editor. Is this at all possible with the current AGS Editor plugin API? In order to do color swaps on the code editor I had to fork the project and do my own modification in "ScintillaWrapper.cs" by changing code lines like this
Code: ags
this.scintillaControl1.StyleSetBack(Cpp.Default, DefaultBackColor);

Is it possible to access "scintillaControl" from the Editor Plugin API? Is there any other way I could attack this problem to customize colors?

By default I think an IDE or similar should provide at least two color skins, a light one, which would be the vanilla theme, and a dark one, which in this case would be the Draconian theme.
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