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Topics - bgordebak

#1
Critics' Lounge / Too cartoony?
Mon 18/08/2014 11:22:00
I'm trying to make my first game with AGS. I couldn't come up with a good story yet for a short game. So I decided to try some different characters to give me some inspiration. Normally, I would draw a bit more realistically, but this guy kinda grew up on me. Do you think these type of drawings would be too cartoony for a game? For example for a game dealing with more serious issues?

And what do you think of the drawing in general?


#2
There's a Turkish song, which everytime I listen, I get the goosebumps. I don't know if I can translate it well, but here you go:

Tell me a fairy tale, dad
Let there be all my games in it
Let there be wolf and the sheep
Sugar and honey

Tell me a fairy tale, dad
Let there be sea and the fish in it
Let there be rain and snow
The sun and the moon

Tell me a fairy tale, dad
Let there be all my loved ones in it
Let there be Istanbul

Take my hand while you're telling
Even if I fall asleep
Don't ever leave me
#3
Editor Development / AGSEditor using mono
Fri 15/08/2014 11:05:42
I don't know if it's too much to ask, because I don't know anything about .NET, but would it be possible to make the AGS Editor mono compatible? That way it would run on Linux natively.

I'd love that, if it's not too much trouble.
#4
Does anyone know any sources for placeholder graphics (legal) that I can use while learning AGS? I looked at opengameart, but found nothing useful for PnC adventures.

I don't want to spend a lot of time developing placeholder graphics, which I will never use. If there's no other choice, I'll have to do that though.

Edit: Nobody replied yet, but I can guess what will be my answer already. I should draw some very basic art, and go with it I guess. Anyway, if someone can provide an answer, I will appreciate though.
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