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Topics - Tornado

#1
Hello. My first game in AGS is slowly taking shape.

I have made a custom GUI that pops up at the top of the screen when the mouse cursor is entering that area. The GUI is basically a horisontal bar. Its main portion contains my inventory, and a button for settings can be found to the far right. Now, what happens is that the Cursor automatically changes to type 6:Pointer, as this GUI becomes visible. Is there a way to prevent this from happening? The normal procedure is that the cursor modes are cycled one step every time I press the right mouse button, and I would like to keep this behaviour for my GUI as well.

I read in the online-manual, in Tutorial / Setting up the game / Cursors, that the Mode 6 (Pointer) cursor is used whenever a modal dialog is displayed (ie. a GUI that pauses the game). What is a "modal dialog" exactly? Is there a non-modal dialog? Perhaps just poor English on my part. I simply don't understand what is meant by this. Can I somehow operate my inventory GUI while the game is running in the background (i.e. not paused)?
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