Okay so looking through the forums I've found a lot of posts on the basics of putting these systems together, however I have a few more questions in making the battle system more dynamic.
I have enemy HP set to a specific GlobalVariable and each enemy who has unique health has their own unique variables. When I use attacks they have to subtract the damage dealt minus that particular enemies HP variable.
What I want to know is is it possible to set some one to detect what enemy is in the battle and set the right GlobalVariable accordingly so you don't have to write every individual enemy down and how it gets affected by that item.
I want to set up some sort of base enemy ai system that activates whenever the right GlobalVariable for them is drawn. Like their attack power multiplied by the power of the attack makes them do their attack, and then runs a text display for what attack they used. If they go below a certain health level they'll add new attacks to their possible usage.
I also wanted the ability to during the main gameplay earn some sort of "spell" that lets you summon someone to help you in battle. So I want to know how to add another character to select from for attacking in fights.
My main goal is really just to minimize the amount of code needed to make battles more efficiently, so I just gotta set up rooms with NPCs and the battle system will work universally, alongside some specified attack names and what not. Any way of making this a more fleshed out system that works will would be rly appreciated.
I have enemy HP set to a specific GlobalVariable and each enemy who has unique health has their own unique variables. When I use attacks they have to subtract the damage dealt minus that particular enemies HP variable.
What I want to know is is it possible to set some one to detect what enemy is in the battle and set the right GlobalVariable accordingly so you don't have to write every individual enemy down and how it gets affected by that item.
I want to set up some sort of base enemy ai system that activates whenever the right GlobalVariable for them is drawn. Like their attack power multiplied by the power of the attack makes them do their attack, and then runs a text display for what attack they used. If they go below a certain health level they'll add new attacks to their possible usage.
I also wanted the ability to during the main gameplay earn some sort of "spell" that lets you summon someone to help you in battle. So I want to know how to add another character to select from for attacking in fights.
My main goal is really just to minimize the amount of code needed to make battles more efficiently, so I just gotta set up rooms with NPCs and the battle system will work universally, alongside some specified attack names and what not. Any way of making this a more fleshed out system that works will would be rly appreciated.