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Topics - Anshinin

#1
Okay so looking through the forums I've found a lot of posts on the basics of putting these systems together, however I have a few more questions in making the battle system more dynamic.

I have enemy HP set to a specific GlobalVariable and each enemy who has unique health has their own unique variables. When I use attacks they have to subtract the damage dealt minus that particular enemies HP variable.
What I want to know is is it possible to set some one to detect what enemy is in the battle and set the right GlobalVariable accordingly so you don't have to write every individual enemy down and how it gets affected by that item.

I want to set up some sort of base enemy ai system that activates whenever the right GlobalVariable for them is drawn. Like their attack power multiplied by the power of the attack makes them do their attack, and then runs a text display for what attack they used. If they go below a certain health level they'll add new attacks to their possible usage.

I also wanted the ability to during the main gameplay earn some sort of "spell" that lets you summon someone to help you in battle. So I want to know how to add another character to select from for attacking in fights.

My main goal is really just to minimize the amount of code needed to make battles more efficiently, so I just gotta set up rooms with NPCs and the battle system will work universally, alongside some specified attack names and what not. Any way of making this a more fleshed out system that works will would be rly appreciated.
#2
So not to bombard you guys with question threads but I had this idea and I want an idea as to how it'd be possible.

Basically I want to have some sort of way to have customizable/equippable clothes for the character. Both my characters run the same body template so making clothes wouldn't be hard. My idea is this.

Make each outfit a different player and change the player to that one when the clothes are equipped somehow (probably through a specific location for changing clothes)
--> Question with this: How could I transfer the players inventory to the next "character" they're using? Also, how can I make these clothes have the ability to make you stronger, or more defensive? I use the SetGlobalInt method to make stats, however I don't have a defense stat. I rather wanted the clothes you where to increase your resistance to attacks, how could this be done?

The last thing is kind of a side thing, but I figured I'd tackle it in this thread. I want my character to also have a second inventory that they can access via their main one (like a button of some sort) that holds their spells, weapons, etc. How could I specify what type of item goes to what, and also the process of both of those inventories going into different clothes.
#3
Critics' Lounge / Homestuck(ish) walk cycle
Fri 13/02/2015 18:59:11
So really I just want some feedback as to if this walk cycle I made to kind of emulate some of the homestuck sprite styles (it's not a fan character, it's just drawn and animated in a similar manner)

Here's the character himself, and then CLICK HERE for the whole walk cycle.


This isn't really a !!how does my character look!! thing, I just want it to know if the walk cycle looks alright for the art style. In the game it looks pretty good but I want some outside feedback, especially on whether I should put arms on the backsprite.

Once I get that feedback I'll adjust accordingly and also post the female character my game with the same layout (since they have the same body) and ask for feedback on that too.
#4
The Rumpus Room / Corrupt-A-wish!
Wed 11/02/2015 17:27:16
This is a game that is played pretty often in lots of places, so I thought I would bring it here for you guys.

The rules are quite simple. Some one would wish for something, and the next poster would then post something that would ruin the wish.

EX:
Poster 1: I wish for a horse
Poster 2: Granted, but it is dead. I wish for telepathic powers.


And it continues thusly. It's a lot of fun.


So with that given,
I wish I had the fastest car in the world!
#5
AGS Games in Production / zQuest End of Time
Wed 11/02/2015 17:22:33
zQuest End of Time - Steam Greenlight Concept Page

Foreword:

This games concept and plot are based off of the canonical universe in my webcomic zQuest, however you do not need to read zQuest to fully understand and enjoy this game. It technically tells a prequel story to the events of the comic.

The Story:

Playing as either Lily or Wess, you awake on an island in a realm on the outskirts of reality known as the End of Time. Here you find a long abandoned research facility called Halext Labs where they experimented with time travel, alternate realities, and the structure of the universe as a whole. Littered throughout the different wings are empty portal gates that seem powerless. However, one in the backroom is actually powered on.

You play through different levels from worlds all across the universe and collecting the tears of interdimensional demons called Nevits. Using these Nevit Tears you can power on more portal gates and access other wings of the facility, slowly unraveling the dark secrets that Halext Labs holds, with a strange talking rat-lizard and an unknown voice talking in your head guiding you.

Screenshots: (the first image is really just a little poster type thing, not in game)







Developmental Progress:
Story: 80%
Scripting: 10%
Graphics: 20%
Music/Sound: None

Expected completion date: Too early to decide

I'll be providing updates to the main post as they come.
#6
Project:
zQuest End of Time - A webcomic brought to life in Adventure/RPG game!

Details:
First things first, as I said before this game is based off of a webcomic I make called zQuest which is at http://zeniea.com/. It's styled like a text adventure game and its got a really intricate story, and because it's styled like a video game the pretty obvious next step would be an ACTUAL video game.
The basic plot to the game is that you've awoken on a remote island with a large abandoned research facility on it called Halext Labs. After powering on a generator and exploring it you'll realize that they experimented with time travel, alternate dimensions, and other things. Littered throughout the facility are actually portals that were built that allow you to access different areas and worlds from within the zQuest canon. These portals are basically this games equivalent to the SM64 paintings

Positions Available:
Artists - While I do the majority of the art for zQuest, however for a project like this I'd need more than just myself. Things like backgrounds and enemies are something that'd just take me a lot of time to make all by myself. If you look at the comic my art style is pretty primitive to say the least, but I am flexible as to what can go into the game so long as the player character looks appropriate placed on it.
Musicians - Anything in this department is appreciated, whether its level music, menu themes, etc
Coders - Since I want this game to be part RPG with battle sequences and things of that matter I kind of need someone to help me make those features the best they can be, I do have a bit of experience coding and I do think I could do these things myself but not as proficiently as others could.
Full credit would be given, and as for payment it can be a possibility, it'd really be something to discuss with me

Deadline: None as of yet, more progress needs to be made before this can be determined.

Comments:
I'd recommend checking out the webcomic itself a bit before getting involved with it, just to get an idea as to if you'd like to be apart of something like this.
Interested parties can reply to this thread or contact me via PM.

Screenshots:




#7
I didn't know how exactly to word this for the title but hopefully this makes sense.

Basically I'm trying to be able to place my players sprite in the inventory GUI window so that you can see who you're playing as (like in zelda64) and if you "look at" them, you'll see their stats. (workin on rpg stuff) I'm not exactly sure where to begin with this and on top of that I have two playable characters so it'd have to be a conditional else if statement for the other character I think.

EDIT:: Forget! I'd also like the respective characters name in text to be able to display.

Thanks in advance :grin:
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