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#1
Critics' Lounge / Retro->Painted Castle wall
Thu 26/02/2015 22:45:30
Hello!

I've been hacking on an adventure game for the past 6 months called "Tick's Tales - A Knight to Remember." It's a modernized take on a retro-styled adventure.


It's actually not an AGS game, but I'm popping in because I've recently discovered Zyndikate's artwork. Wow! I was impressed with the work it that I was inspired to repaint one of my screens using his one of his color palettes and technique, to learn. Here's my WIP so far:



I decided to change the point of view some too, so I took part of the scene above.

I'm happy with this result so far. The palette that I lifted makes it really easy to shade. The one area I'm not so stoked on so far is the castle wall. My big area of concern is that castle wall. It's obviously half-done, but something doesn't feel right about it, even now. As if it doesn't interact with the environment at all, and is just pasted there. In the spirit of learning, I thought I'd come here and ask for feedback on this work in progress. Any ideas as to what can improve the integration of the various components?

Thanks a lot!
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