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Topics - NuDawnII

#1
From Glidden Design Studios, a Nu Dawn II production.

Manannan: The Search for the Hooded Cloak

The Story

Thirty-five years before King's Quest III, young wizard Manannan has been called out by his sister Hagatha for not being evil enough.  Manannan must travel to the island of Weirna in search for a hooded cloak known for its evil powers.  Meanwhile, Sir Lawrence of Daventry has let down the knighthood and is sent by King Edward to Weirna to train under one of the most regarded knights of Daventry.

Players will play as both Manannan and Sir Lawrence as their paths cross and forces join in a common pursuit.

Screenshots





Development Progress

Story: 80%
Scripting: 10%
Graphics: 25%
Sound/Music/Voice: 5%

Progress continues, no release date to report.

Development Diary

June 12, 2015
All screens and scripting are complete and in bug testing for introductory scene, Kolyma, and Daventry.

July 1, 2015

Progress is slow, but steady.

Graphics 35%


#2
Ok, so I made a mistake and didn't check the length of the filename for my sound file bluejay_call_Bluebird.wav before I added it as an audio file.  At build, I received the error message "Unexpected error: Filename too long: bluejay_call_Bluebird.wav.  I have since deleted the audio file from my game, renamed the sound file and re-added the new filename.  However, I am still receiving the error at build referencing the old filename.  I imagine there must be some outstanding reference that remains for the file.  I have searched the code and it doesn't exist there.  I would hate to have to go back to my last backup of the game.
#3
New issue following my last post.  I have a beach scene that uses a region to change the character's view from walking to wading when the character is in the ocean.  However, if the character is in the ocean wading and I click interact with an object.  When the character automatically walks out of the ocean to the object on shore, the view does not change back to the walking view when the character walks off the region.

Code: ags

function region2_WalksOnto()
{
    cEgo.ChangeView(VEGOSPLASH);
   
}

function region2_WalksOff()
{
    cEgo.ChangeView(1);
}
#4
I have looked through related posts, but have not seen one in which the response solves my issue.  I have a beach scene where I have set a region in the water.  When the player is standing on the region of water, I am changing the view from the from the walking view to a splashing view.  Code is as follows:

function region2_Standing()
{
    cEgo.ChangeView(VEGOSPLASH);
    cEgo.
}
function region2_WalksOff()
{
    cEgo.ChangeView(1);
}

The view changes appropriately and when standing in the water, the player standing frame (0) of the splash view is shown.  However, when the player walks in the water, the view moves to frame 1, but does not animate the other 5 to 7 frames of the loop.  Therefore, the player just floats across the screen with the same image.  Ultimately, when the player exit the water and the view is changed back to the walking view 1, animation is correct.
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