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Topics - Woffle

#1
Hello!

I'm working on a very short, very simple adventure game, essentially an interactive short story. I'm a real novice at AGS and scripting in general, however, and there's a problem that's eluding me. I've posted in the technical help forums but my dumb brain is still unable to make it work and I'm on a bit of a deadline. I'm willing to Paypal someone for what I'm sure is about a half hour of scripting work. Essentially, I'm looking to create a graphical element that follows around the hover-over text Module I'm using so that it can be more readable. I'd like the option for it to work with the text hovering over the mouse and in the upper left corner of the screen. It's the last thing I haven't been able to get working and I'm at my wits end.

Feel free to PM or email at garybutterfield (at) gmail (dot) com. ;) Bonus points for zero condescension! ;)
#2
As mentioned in the title, I'm using the Description module found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=26306.0

It's working very well but due to some of my background design, the text is sometimes hard to read. I know I can create a GUI element that pops up where the text does but the amount of text varies from object to object so the GUI would have to be big enough to encapsulate every message. That seems clumsy to me.

I wonder if there's a way to change only the font for the hover over text to have a box around it? Or to be a text with a colored in background? I would like to keep the rest of my text the same.
#3
Hello

I've made a short, MacVenture style game in AGS and though I mostly have it working correctly, I have three stubborn problems that I'm hoping for help with.

1)
Given that it's a MacVenture style (first person), I created a character but don't have any graphics assigned to them. To transition between rooms, the player (the character's name is Horace) interacts with a hotspot with the following script.

Code: ags

Horace.ChangeRoom(20);


This works perfectly about 85% of the time. Other times, the player is transported to the incorrect room. I've checked and double checked that the room being referred to in the script is the correct one. The behavior is inconsistent.

2) Some of the Hotspots have deadzones. The player will not transport to the room in question unless a certain area on the Hotspot is clicked or the hotspot is clicked multiple times.

3) I'm using the LW_BASS_V2.0 template as I really only wanted the mouse to examine and interact. Is there a way to change where the hover text appears? The script seems to indicate that will appear near the item but since I don't have items (only hotspots to deliver text or move the player), the hover text always appears in the same location.

I appreciate your patience! I'm incredibly new to coding and the experience has been very rewarding.

-Gary-
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