Thing is that memory circuits are big part of my games theme. The main character stumbles upon them during his jorney. Later on his options and lines depend on what memory circuits are active. I need one extra GUI-window for memory circuits.
So, I have GUI scripting problem that is beoynd my limits for now. I think I need multiple inventories for my main character to make it work. I've dug couple of threads that discussed about the topic and having (invisible) secondary character is the way multiple inventories have been made. Before I venture into world of GUI scripting I'd like to ask couple of things:
Is it possible to make the two inventories graphically different?
Can items be traded between inventories and is there a way to limit which items can be added to secondary inventory?
If these conditions fill up I should try an invisible second character.
So, I have GUI scripting problem that is beoynd my limits for now. I think I need multiple inventories for my main character to make it work. I've dug couple of threads that discussed about the topic and having (invisible) secondary character is the way multiple inventories have been made. Before I venture into world of GUI scripting I'd like to ask couple of things:
Is it possible to make the two inventories graphically different?
Can items be traded between inventories and is there a way to limit which items can be added to secondary inventory?
If these conditions fill up I should try an invisible second character.