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Topics - mbnoland

#1
Completed Game Announcements / Paul Romano
Tue 27/08/2019 17:43:41


Hello everyone!

I would like to present PAUL ROMANO: a modern adventure looking retro to rediscover the charm of the point&click games!

THE STORY
It was the midnight of an ordinary Friday...Reached the top of the skyscraper where he works, Paul Romano thinks back to the highlights of his life, starting exactly from the first assignment entrusted to him several years ago: get back a sum of money from a local dealer of which no traces were now to be seen.But what is the real reason that prompted him to engage this reflection?Play the part of Paul Romano and discover through his first recollection how his inner journey has began.Move inside a New York City now subdued to the power of corruption and money, pursuing your objectives. Use your brain to solve puzzles that will present in front of you, interact with the characters that you will meet through your adventure to find more about Paul Romano's world or just to defuse misfortune of everyone's life.

FEATURES:
- An old school point & click adventure revised where meet new contamination of styles and classic elements, inspired by adventures from the '80s and '90s, with a 800x600 resolutions and 32-bit colors;
- 15 interactive characters and about 20 NPC to encounter along the way interpreted by real people;
- Original soundtracks composed by Carlo Romano Settanni;
- Approximately 3-6 hours of gameplay (or more), depending on your skills, with various and hilarious dialogues and challenging puzzles of increasing difficulty;
- More or less hidden quotes in tribute to our beloved videogames, anime, cartoons, TV series and movies.

Below you will find the link to this game, uploaded on ITCH.IO, containing further details:

https://paulromano.itch.io/recollection-1

Here's the AGS link of the game:

https://www.adventuregamestudio.co.uk/site/games/game/2370/

For now I thank all who wish to try this game, and thank you all for your time!

I look forward to hearing your comments.

Cristian  :)



#2
After having successfully imported the new sprites they are replaced by a blue cup when I save the project or run the play test.
This happens only for the sprites exceeded 2,650.
I tried to import 10 new sprites and then delete 5 of those already present (before the 2650); as a result I got that 5 of the ten new sprites were imported correctly saved, while the other 5 have been replaced by the blue cup.
I also noticed that if the compression function of the sprites is set on "TRUE" all sprites are properly saved, while setting the function on "FALSE" the problem occurs.
It is therefore possible that there is a limit of other kind of import sprites in addition to the number of 30,000 mentioned in the statistics window?
Unfortunately I need to leave the compression function on "FALSE" because otherwise the game is too slow at run.
I'm using the AGS version 3.3.3 and set a screen resolution of 800x600, while the "acsprset.spr" file weighs now about 2 GB (if relevant).
Thanks for the attention!
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