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Topics - Ens. Megane

#1
I‘m not a very original person (yet at least), so as my first game, I wanted to do something little about a show I‘m quite fond of: CN‘s Regular Show, but starring one of the beloved, but not often focused on side characters as the player character. Since she works at a coffee shop in the show I wanted to make a background for that location, both to determine character dimensions and for having something to use later.

Initially I intended to just trace the reference picture and go from there, but then I noticed for the first time in five years of watching the show that the backgrounds tend to not adhere to the rules of perspective in some parts. Plus, the same locations can be inconsistent or even contradictory over different backgrounds.

So I decided to „fix” it, and this is the result so far, stopping at plain colors, reference picture included (the stools are still missing).



Would you say it looks too sterile and rigid like this? It‘s possible that after doing more coloring work it might look better, but that‘s another problem:

I just don‘t know how to continue.

I know I should have the lines colored accordingly, but I have no idea about how to apply anti-aliasing well, or how I should texture the surfaces. You can see how they applied some 'abstract' texturing in the show backgrounds in the reference, and while I would like the background in the game to look similar, I think I lack the skill and knowledge to pull that off. And as an amateur, I feel slightly overwhelmed by all those tools and tutorials, the latter of which a good deal is defunct. So in part, I'm also asking for guidance.

Thanks for reading, and in advance.
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