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Topics - Snapwalk

#1
Critics' Lounge / Which Art Style?
Sat 26/09/2015 02:31:21
Howdy, folks. I've been lurking for a while, finally decided to create an account and post. I've made two different art styles for my game, and I just can't decide which one I want to go with. I was hoping that you guys could help break this little debate, so that I can finally get to actual development. All I'm sure of at this point is that I want the graphics to be fairly low-color and abstract (I'm not an especially good artist/spriter, so the more room for error I have the better), past that it's open season. To demonstrate what I have already, I've put together two identical scenes, with the only difference being art style.



Here's the first style - there are two independent 8-color palettes going on here (the reddish palette for the background and the blue-red-yellow palette for the character and the lamp), as well as a lighting overlay which adds a bit of depth to the whole thing. (As a sidenote, the PixelFor.me color ramp creator was a huge help creating the palettes for this. A very useful tool!)



And here's the second style. I used the 16-color ZX Spectrum color palette for this, giving it a nice retro feel. Quite simple graphics, but I think that lends a bit of charm. Besides - everyone does 8-bit graphics. Why not 4-bit instead?

Well, what do you think? Should I go with the first one, second one, a different style all together, or just pack up and go home?
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