Hey everyone!
I had a question for all of the game developers here.
I've been playing some old school RPG's on my phone. And I marveled how some of the games that run on my Playstation now runs digitally on my phone. Here comes my question:
How difficult is it to create the sprite RPG games like Legend of Mana, Saga Frontier 2, Chrono Trigger and/or Final Fantasy 4 (before the 3d remake)
And by difficulty, I mean programming wise. The transistions between walking and a turn base battle, walking and world map, and changes between completing one chapter into another.
I understand the artwork is a whole different set of difficulties with the matte paintings and multiple sprites per character.
I also understand the difficulty of text and story is another hurdle.
But if you had the artwork and story, what would it take to put it together and start a working RPG? What programs would be used? I know it wouldn't be an easy process, Im just looking for an idea.
Thank you for any insight into these questions.
I had a question for all of the game developers here.
I've been playing some old school RPG's on my phone. And I marveled how some of the games that run on my Playstation now runs digitally on my phone. Here comes my question:
How difficult is it to create the sprite RPG games like Legend of Mana, Saga Frontier 2, Chrono Trigger and/or Final Fantasy 4 (before the 3d remake)
And by difficulty, I mean programming wise. The transistions between walking and a turn base battle, walking and world map, and changes between completing one chapter into another.
I understand the artwork is a whole different set of difficulties with the matte paintings and multiple sprites per character.
I also understand the difficulty of text and story is another hurdle.
But if you had the artwork and story, what would it take to put it together and start a working RPG? What programs would be used? I know it wouldn't be an easy process, Im just looking for an idea.
Thank you for any insight into these questions.