Project:
Codename: Blackout
Details:
It's a science fiction thriller set in 1973 during the early days of Area 51. A high profile experiment is accidentally let loose in the facility. Now it's up to head of security Daniel Baker, and a small number of administrators to secure the facility and stop the experiment before it's unleashed on the world.
Positions Available:
I'm looking for an artist, animator and pretty much every other technical position an AGS game calls for. I'm purely a writer and would rather stick to my strengths. However, I am NOT simply an "idea guy" and will work around the clock (my laptop is always with me) to make sure the story and any other issues production-wise concerning the game are handled in an orderly manner.
Deadlines:
I'm not familiar at the moment with the how long a typical production lasts with one of these projects, but since there is no pay I would hope at the least to have it done by June 2016. No matter the date, I'm willing to work with your schedule.
Comments:
I've provided a link to a sample of the story I've written so far for the game. It's only 15 pages, but since I'm not an artist I figured this is the best proof of concept I can give you.
Codename: Blackout Part One
Any help would be greatly appreciated.
UPDATE - 17th December 2015:
I have some concept art now.
Codename: Blackout
Details:
It's a science fiction thriller set in 1973 during the early days of Area 51. A high profile experiment is accidentally let loose in the facility. Now it's up to head of security Daniel Baker, and a small number of administrators to secure the facility and stop the experiment before it's unleashed on the world.
Positions Available:
I'm looking for an artist, animator and pretty much every other technical position an AGS game calls for. I'm purely a writer and would rather stick to my strengths. However, I am NOT simply an "idea guy" and will work around the clock (my laptop is always with me) to make sure the story and any other issues production-wise concerning the game are handled in an orderly manner.
Deadlines:
I'm not familiar at the moment with the how long a typical production lasts with one of these projects, but since there is no pay I would hope at the least to have it done by June 2016. No matter the date, I'm willing to work with your schedule.
Comments:
I've provided a link to a sample of the story I've written so far for the game. It's only 15 pages, but since I'm not an artist I figured this is the best proof of concept I can give you.
Codename: Blackout Part One
Any help would be greatly appreciated.
UPDATE - 17th December 2015:
I have some concept art now.