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Topics - ShadowMan

#1

Hi everyone,

I am writing the script of a new adventure game, and I am hoping to create this game one day. But I am a bit concerned. Most adventure lovers love fun and whimsical games. But my script is sad and somber, with lots of tension. Should I lighten up the mood a bit, or continue the story as is? What is your opinion?
#2

Hi everyone,

I love making adventure games, but I am stuck with a simple question. Which program is easier to use? I love AGS but the exe file had problems with a projector at my uni. On the other hand the visionaire studio had problems with my graphics card. This year I might create a small adventure game as my final project but first I need to ask for your help. Which program is better or more useful?

Plot and the main character sprites are ready. Please help.
#3
 Hey everyone,

I will start creating my very own adventure game soon, isn't that exciting?  I am thinking about adapting a novelette of mine. The story is halfway through. But I am running into several issues. I didn't think about item descriptions and such. As a result they feel a bit bland. It will be a serious game, which makes it harder to write these descriptions. Do you have any advice on this? How can I improve my writing for adventure games? There doesn't seem to be any resources online on this.
#4
Hi everyone,

I quite recently started learning AGS, and I have a simple question. I didn't understand how to use the "@OVERHOTSPOT@", code.


This my example code, and I want to change it because it freezes the screen. I checked the old topics, but I didn't fully understand how to implement the "@OVERHOTSPOT@". Any help would be appreciated.

Code: ags
function hBookcase_MouseMove()
{

  Display ("Bookcase" );

}


Also I am having trouble implementing this similar code:

QuoteHotspot *h = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
    if (h != null)
       lHover.Text = h.Name;
    else
       lHover.Text = "";

Where do I exactly put this, and why my program is keep saying me that I can't assing a value to a global variable when I try to implement it?

Thanks.
#5
Hi everyone,

I have started writing the plot of my adventure game, and I noticed the lack of plot related dramatic structure diagrams, about adventure games.

I found this diagram online, I though it might be helpful to people:



Most adventure games have fantasy elements near the climax of the story.Is this still relevant in modern games in your opinion?

Also do you think that they should have a big topic? Knights Templar, Voodoo murders...

Currently my game is a crime fiction, and there is a central theme and a big question. I am trying to decide between a short and a sweet game with a French style ending, or an epic climax with magical elements.  Which one works better for an adventure game in your opinion?

  I understand that I am a bit vague, but it is always quite difficult to write an ending.

#6
Hi,

Although, this is my first post here, I know quite a bit about programming and the adventure games, so I am hoping that this is not a silly question. Here's the question:

I want to create an adventure game using videos, and photographs. Actually it will more like an interactive movie than an adventure game. My question is, is the Adventure Studio, best program to do this? What are the limitations, pros and cons? Are there any limitations with the filesize of the mp4 files?

I will be more like the dialog trees of the Walking Dead, meaning there will be a limited amount of time before the user can select the right option. And in some scenes the video will loop until the right choice has been selected.

And furthermore, has anyone ever tried something like this?

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