i want to make an object appear only after the player has chosen a specific dialoge option.
i've been thinking to use something like this...
Code: ags
but i really dont know what to do since the object's name (H74) isnt identified in the global script itself...
i've been thinking to use something like this...
function PC_Talk()
{
dDialog1.Start ();
if (dDialog1.HasOptionBeenChosen(5))
//continue script here
}
but i really dont know what to do since the object's name (H74) isnt identified in the global script itself...