I have the exact same problem as this guy:
https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/problem-with-mouse-coordinates-in-a-scrolling-room/
I need to get my mouse coordinates, but not of the current viewport, but the global coordinates of the scrolling room. The given solution is simple and can be found on many threads in this forum.
But the funny thing is...
It doesn't work with AGS 3.6.1 anymore
So what is the current equivalent of GetViewportX()?
I tried Screen.Viewport.X, but this seems to be always 0, no matter how much the screen scrolled over the room.
https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/problem-with-mouse-coordinates-in-a-scrolling-room/
I need to get my mouse coordinates, but not of the current viewport, but the global coordinates of the scrolling room. The given solution is simple and can be found on many threads in this forum.
But the funny thing is...
It doesn't work with AGS 3.6.1 anymore

So what is the current equivalent of GetViewportX()?
I tried Screen.Viewport.X, but this seems to be always 0, no matter how much the screen scrolled over the room.