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Topics - Handsomebob

#1
Good Evening,

I'm wondering if someone could give me a few pointers...

I'm wanting to implement a system within a game that is similar to the Blackwell notes system

for instance: looking at a hotspot - e.g. a photograph would add a note to your notebook... this can be 'reviewed' by clicking on it, but also combined with other notes - e.g. combining 'knife' with 'stab wounds' would remove both notes and create a new one 'murder weapon'

I understand I'd need to create a GUI and probably use buttons to act as the notes, I'm a little lost as to how to move further.

Secondly I'd also like the ability to 'consult notes' when speaking to characters...

Is anyone able to give me an idea of the principles and coding I'd have to use to implement this?

Thanks guys

Bob   
#2
Hi All,

I'm brand brand new to this, so please bear with me, I need a little advice on customising the Verb Coin template that comes with AGS.

Ideally I'd like the verb coin to appear on left click of an inventory item, with the interact command to make it player's active inventory.

Currently left clicking makes it active inventory whereas right clicking brings up the verb coin...

How to I change this.

Thanks

Rob
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