hey peeps! i 'm having a problem and i don't exactly know if there's an actual solution to it, i've looked everywhere but i can't really find a way to solve the problem.
so basically our game has plenty of animations, so to keep everything on the same axis and to allow enough space to do wildly different animations we had like every frame take about 200x200 pixels of space.
now the actual character size is about a third of that of course, the rest of it is composed of transparent pixels. This wouldn't be a big deal if it wasn't that when the character speaks the text is shown at the top of the 200x200 frame instead of on top of the character's head, making the text appear miles above the character.
is there a way for ags to ignore the transparent pixels when it comes to showing text?
thanks for your help in advance!
so basically our game has plenty of animations, so to keep everything on the same axis and to allow enough space to do wildly different animations we had like every frame take about 200x200 pixels of space.
now the actual character size is about a third of that of course, the rest of it is composed of transparent pixels. This wouldn't be a big deal if it wasn't that when the character speaks the text is shown at the top of the 200x200 frame instead of on top of the character's head, making the text appear miles above the character.
is there a way for ags to ignore the transparent pixels when it comes to showing text?
thanks for your help in advance!