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Topics - SwanOnARedCouch

#1
I believe I'm not the first one to have issues with animating walking cycles, so I thought I might ask for some advice!
I have a working set of walking animations for my main character and I'd describe them as... acceptable. Allow me to demonstrate:

I am aware of some mistakes, like the head and torso not moving at all. Or the arms being all over the place.
When first making these sprites, I didn't aim for perfectionism, I just wanted something to work with. Still, it took me nearly an entire day to animate all four walkcycles. Now I want to remake them, make them more dynamic and add a few things.
Can anyone share any tips on how to make a good looking walkcycle (with as little effort as possible, because I like to be lazy efficient)? Maybe recommend a good program? I used Paint Tool Sai, which isn't really made for animating. I'm also struggling with having thin, clean lines, but I'm afraid that's more of a skill problem.
#2
Hello everyone!
Very recently, I started making a little point and click adventure. With little to no expirience. But so far, everything worked out pretty good. I have the first room with a bunch of hotspots and the first proper object. That's where I started struggling.
I have read quite a lot of posts in here, where people had problems with making the character walk to objects. I know how to do that, but, and this might be the actual problem, I am very lazy. So I was wondering if there is a more effective way then putting in the walk to command for every single possible interaction.
I tried using the "Any click on object" thing, but this apparently gets executed after the actual interaction. Is there a way of solving this in order to save time? Maybe a code that can be included in the Global Script, that makes the character always walk to any object first?
I also have the same issue with the character facing both objects and hotspots, but I assume the solution is - granted there is one - is similar.

Thanks in advance!
(Please keep in mind, that I have no knowledge about coding, so you might need to explain stuff a bit more.)
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