I believe I'm not the first one to have issues with animating walking cycles, so I thought I might ask for some advice!
I have a working set of walking animations for my main character and I'd describe them as... acceptable. Allow me to demonstrate:

I am aware of some mistakes, like the head and torso not moving at all. Or the arms being all over the place.
When first making these sprites, I didn't aim for perfectionism, I just wanted something to work with. Still, it took me nearly an entire day to animate all four walkcycles. Now I want to remake them, make them more dynamic and add a few things.
Can anyone share any tips on how to make a good looking walkcycle (with as little effort as possible, because I like to belazy efficient)? Maybe recommend a good program? I used Paint Tool Sai, which isn't really made for animating. I'm also struggling with having thin, clean lines, but I'm afraid that's more of a skill problem.
I have a working set of walking animations for my main character and I'd describe them as... acceptable. Allow me to demonstrate:

I am aware of some mistakes, like the head and torso not moving at all. Or the arms being all over the place.
When first making these sprites, I didn't aim for perfectionism, I just wanted something to work with. Still, it took me nearly an entire day to animate all four walkcycles. Now I want to remake them, make them more dynamic and add a few things.
Can anyone share any tips on how to make a good looking walkcycle (with as little effort as possible, because I like to be