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#1
Hi,

which hobby, fan or indie adventures that never came out via screenshots or a demo would you have liked to see completed?

There are countless projects that have been started and ended in the middle.

Name your favourites, why the demos, screenshots were so great and maybe you know a little story about the project.

Best Regards,
Nr. 2698

#2
Hello, everyone,

Babar and I have decided to finish the second part of Blooded Fields, which we started at the beginning of 2019.

To be honest, we neglected the game a bit because we had difficulties developing a more complex puzzle design and because we are still involved in other projects.

An unauthorized use of these unpublished backgrounds for another game has now put us under pressure.

For reasons we prohibit the unauthorized use and editing of these graphics at this point.

In addition, these are raw versions and still need a lot of polish.  :)

[imgzoom]https://i.imgur.com/VsGiiqZ.png[/imgzoom]

[imgzoom]https://i.imgur.com/U82nQUk.png[/imgzoom]

[imgzoom]https://i.imgur.com/RPLNlNG.png[/imgzoom]

Babar will take care of the implementation of the game as soon as a finished design is available.

Over the weekend, I was able to create a raw design with a rough road map. I did not allow myself much sleep.

We can now work with it.

The title Blooded Fields will most certainly be changed, as this was only a placeholder when the first part was created and we do not consider it to be appropriate. We will also give the protagonist a new name.

We are thinking about releasing a free version for this game, in which the game can be played almost in its entirety, and a paid version that includes the final. The price for this should be $ 0.75, if non-round prices are possible at the platforms.

We are very happy that the puzzle design has now broken the knot and that it has progressed relatively quickly. A dialogue chart is already being drawn up and we are looking forward to the result.  :)

Best regards,
The Blooded Fields Team

#3
Since the community has been around tons of adventure games, I recently had the idea what it would be like to do interviews with the developers.

There are certainly many people in the community who would like to get involved.

It is a suggestion that I would find it exciting to read interviews with developers, programmers, graphic designers, sound designers and authors to learn about their backgrounds and working methods.

What do you think about that?

Many greetings
No. 2698
#4
Hi there,

apart from that i'm committed with a lot of projects i have in pipeline, something's playing on my mind.

As a pixelartist i love to draw things and make projects to realize my ideas.
Its a lot and time consumpting work, especially for adventure games.
So much backgrounds, characters, animations and items.

Why people are thinking a pixelartist is waiting to realize an idea of somebody for free?
Its more fun to make a own project with things you want to draw instead of being told what you have to draw.

Its offering a service like going into a studio to record something with a band.

I found a list of fair prices for pixelart:

Artist's skill level                                                                                                                                  

Noob â€" only sprite editing or a very basic art style                                                                                                                                                          
Reasonable base cost per hour: $0.50 â€" 2   
Market value for a sprite commission: $1 â€" 5
Cost for a 500-frame game character (including idle frames, etc) $50 â€" 300

Average â€" still relies on existing sprites or tracings, inconsistent results   
Reasonable base cost per hour: $3 â€" 5
Market value for a sprite commission:   $5 â€" 10
Cost for a 500-frame game character (including idle frames, etc) $100 â€" 1,000

Decent â€" able to create sprites from scratch, may occasionally use existing art or have inconsistencies
Reasonable base cost per hour: $4 â€" 8
Market value for a sprite commission: $10 â€" 30   
Cost for a 500-frame game character (including idle frames, etc) $1,000 â€" 5,000

Skilled â€" experienced, able to create all original artwork with solid results, just short of professional   
Reasonable base cost per hour: $10 â€" 15   
Market value for a sprite commission: $30 â€" 50    
Cost for a 500-frame game character (including idle frames, etc) $1,000 â€" 5,000                                                                     
$7,000 â€" 20,000


What do you think? Im out im head under water to open projects. But in general a fair orientation for offering services.
Looking forward to an interesting conversation.

Viele GrüàŸe
Christian
#5
Recruitment / Assistance MAGS January
Sun 30/12/2018 00:42:33
Hi there,

searching for puzzle- and dialogue writer.
At the moment we are two guys, me and babar.

Me is doing the graphics and babar the scripting.
We released for November MAGs a game which is called "Blooded fields"

Should be also reduced to the essential.

If you are good with puzzles and dialogues contact me on pn.

Have fun!
Christian
#6
Completed Game Announcements / Blooded Fields
Thu 29/11/2018 23:25:20
There's been a murder in Beckenshire, and you've been called in to solve it.

Hunt down clues, interrogate witnesses and suspects, and form a theory as to who is the murderer, in this point and click adventure with a gameboy-themed palette.



https://bani-gala.itch.io/blooded-fields?fbclid=IwAR1bmui8sy5KOv6kcDOzunHuvsvUA9yRBLpAgby_N1V-g1petwttROd95E4
#7
Recruitment / Assistance for MAGS October
Sun 30/09/2018 20:38:50
Hi there,

i want to partipicate on MAGS competition.

Want to make a very reduced game where i do mainly the graphics in my own monochrome pixelart style.
Searching for AGS programmer and puzzle and dialogue designer.

Im curious in the theme for october and normally i have a good initial idea for a game.
But the only thing i want to make graphics on demand.

Just want to make a fun project, but want to surely end the game, so it should really reduced.

Feel free to write me.

Greetings from Bavaria
Christian 

#8
Hello,

im doing my first steps with AGS.
Using 9 verb style.

Wanna make my own shortgame and have some questions.

1. What is the most structured way to set up a game. Wanna avoid to get messy.

2. I wanna make a starting screen.
Wanna have a screen for the "labelname", then one for starting. Wanna add there some text before game.

3. I want to integrate a overview map with a single point moving, like in monkey island.

Hope somebody can help me with my first steps.

#9
Hello everyone,

i need help in puzzledesign, AGS-scripting and game design ideas...

im searching for a puzzledesigner for a game with low colorcount.
Its influenced by retro Nintendo. I need help and

The story is around the New Wave of British Heavy Metal scene.
One out of a group of Metal Heads looses the tickets for an Iron Maiden gig in the park after drinking and doing drugs.
After come back in the park there are mysterious things going on. First he meets a zombie or demon in the park und other things are strange also.
He has to find whats behind of all and how to fight it. And find the tickets, certainly...Has Walty the pensioner, the man who cleans the park throw them in the trashcan?

Here are some pics of the game:











I like to focus myself more to graphics :)

#10
Critics' Lounge / Indy Taking-Animation
Sun 18/12/2016 23:53:48
Hello everybody,

im new in the 7Cities-Team and working on graphics.
Doing a taking animation. Well havent really done animations before, just very few. Can you give me some tipps how i can improve my animation?
Think it isnt fluent and some movings, especially the legs seem to be wrong or exaggerated.

Well in my imagination i like to rotate the back a bit with the arm.

This is not the complete animation. I think i will show, how he is doing it in the jacket, also and come back to the outgoing position.


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