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Topics - cutmeat

#1
DAS GEHEIMNIS VON MAIKE ISLAND

"The Secret of Maike Island" is a birthday present four years in the making.

You help Maike and her boyfriend Flo, who are trying to get into an underground rave on a remote island.
Unfortunately, an uptight landlord from Munich won't have it, and when he doesn't see reason - destruction ensues.




The game plays in a single room and consists of one main puzzle - don't expect hours of gameplay, but at least you get some stupid gags and a submarine.

DOWNLOAD (Windows)

AGS Database Entry

This was planned as a three week project when Maike was going to turn 27, and in the end she got it after her 30th birthday. She nevertheless still liked it, and even made it through in one session.
This means development was started long before Covid locked us down. (Un-) fortunately, the escapism theme only became more relevant in 2020, so we could all use a trip to the Caribbean.

For the moment, the game is only released in German. The dialogue-system wasn't used, so I'm unsure what the best way to translate this would be. If you really want it though, I can look into it.
Fun fact: It is the first AGS-game that I ever finished - after lurking here since 2004. Thanks to everyone involved with the engine, editor and the forum!
Best regards from Berlin,

Johannes
#2
Heyhey,
I'm testing my game in windowed mode mostly, so I only just now noticed that the mouse cursor is moving a lot slower when in full screen (after compilation with F7 and then "start and run" in winsetup).
I tried dialing up the mouse speed in the advanced winsetup, but it made no difference - I tried 1x, 3x and 10x, same speed. I found an old thread talking about mouse acceleration, but couldn't connect it t my issue - it seems people rather had the problem of the mouse going too fast in the past.
I tried this on my parents win7 and my win 10 desktop using the (Build 3.5.0.14) of AGS.


Best regards from Berlin,

Johannes
#3
Hey guys,
I'm at my parents with our daughter, and wanted to show my girlfriend the game I'd been working on the last weeks. I have it on github, including the AGS 3.5 (beta 5) as a zip.

When I download and unpack my repository, and try to open the editor, I get a big "AGS.Native.dll"- error and AGS won't start, even though the splash screen appears. I have to then close that with the Task Manager. It says this dll or one of its dependencies is missing.

This PC is running Windows 7. Is this connectedc to the .NET version installed? The latest .NET version is "v4.0.30319" here. I'll try to install 4.5 now, it seemed to me that that might remedy the problem from some old posts I found in the forum.

Any hints?

Thanks and have a great weekend,

Johannes

EDIT: I was mistaken, I actually have .NET 4.7 installed here already, as well as some lower versions. Also, I forgot to mention in the original post: AGS.Native.dll is of course present in the AGS folder with the executable.

I tried redownloading the current editor and tried using it from a different folder, but no dice. Also, I tried the solution from this thread: https://www.adventuregamestudio.co.uk/forums/index.php?topic=47966.msg636479217#msg636479217
Didn't get it to run though :(
#4
Good evening, everyone,

I'm trying to edit my .ash and .asc script-files with VSCode. I have found an old topic about editing with Sublime, but it didn't answer my question, and I couldn't find an answer elsewhere, so here goes:

When I open up the files and set syntax highlighting to C++, it looks absolutely beautiful and I want to use this. However, something is wrong about the character encoding - the German characters that I have in my dialogue-lines are replaced. They are not when developing in AGS itself or when testing the game. What is the encoding for these files? I tried all the obvious ones included in VSCode, but none of them would give me the ö, ü and ä that I need :)

Thanks in advance!

Johannes

EDIT: I found my solution by letting VSCode guess the encoding, which turned out to be "Windows 1252". I thought I had manually tried out this encoding before, but apparently I was wrong. To achieve this, I added "files.autoGuessEncoding":true to the settings.json in VSCode.
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