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Topics - David Scotch

#1
Hey everyone!

First, Okay, yes I know that this is the AGS forums and I'm promoting a game not made with AGS. I guess thats kinda sucky of me, but I know that the people here LOVE Point & Click adventures and I really wanted to let you guys know about the one I'm developing now.  Also, big thanks to everyone who has played and supported the Nick Bounty games over the years.  These games are my passion project and your support has kept me going!

The 3rd game in the Nick Bounty series, The Dame in the Blue Chewed Shoe, is now in development and I could use your support more than ever!  I learned a lot about game design in my 14 years at Telltale games, both what to do and what NOT to do to keep players engaged and entertained, and I want to bring all of that to my latest effort. I want to bring back the feel of a Classic Point & Click but with everything I've learned about gameplay that supports the narrative.

The game is currently seeking fundraising on Kickstarter and a lot of those funds are going to contract other Ex-Telltale devs who are still looking for work after the surprise layoffs.  Please consider backing the game whether it's in support of the TTG Devs who lost their job, supporting Indie development, or just because you think the game looks cool!

It's been a month now since TTG laid off it's staff and I'm still looking for employment. I don't mean to make this personal but I just wanted to share what a scary and difficult time this is, but it's also extremely exciting to be working on something that I truly love.

Thanks everyone! 

Nick Bounty on Kickstarter:
http://kck.st/2NgdrbE



Watch the Kickstarter Video trailer:
https://www.youtube.com/watch?v=2J26AVOwFyY&t=18s
#2
Hey guys!  Pinhead Games newest P&C adventure is about to drop but we are looking for a few people to help us look for last minute bugs!
The game is "The Adventures of Nick & Willikins"   It is a cartoon adventure murder mystery set in a posh "British" mansion! You play the Butler to a bratty rich kid and it's your job to prove his innocence.  You can read more at www.pinheadgames.com

While this is NOT an AGS game, we still think you guys will appreciate this game.   If you have some time to playtest in the next two weeks, we'd love to hear from you!
We are looking for both PC and Mac users.
Thanks!!







#3
Pinhead Games returns a with an all new interactive science fiction mystery!
This experimental  interactive short story is presented through key moments over several days.  You play as Greg, an introverted loner who volunteered for a job monitoring audio signals on the Space Station Capricorn.  Greg must battle with his own, self imposed isolation as well as the isolation of being in space to decide whether lapses in his memory are just paranoia, or something more sinister.


Get it now at www.pinheadgames.com

See the trailer at:
https://youtu.be/CCeIaMLzx34
#4
Hey everyone!
I apologize for the double post - I've already posted this in the Recruitment thread, but Im not looking for team members really, I'm really reaching out to you, the players!
Pinhead Games latest project, Forever Space, has entered that phase where we are looking for volunteer voice actors and playtesters to finish out this game!
This small, experimental interactive story is a labor of love and as such I'm reaching out to you, a community of adventure game lovers, to help make it better!

If you are interested, just reply here or send me a PM.

      
      

www.pinheadgames.com
#5
Hey everyone!
Pinhead Games latest project has entered that phase where we are looking for volunteer voice actors and playtesters to finish out this game!
This small experimental "game" is a labor of love and as such I'm reaching out to you, a community of adventure game lovers, to help make it better!

If you are interested, just reply here or send me a PM.

      
      

www.pinheadgames.com
#6
Hello! My name is Dave and I am starting a new side project with Pinhead Games to learn how to use AGS more fluently.

The game is called "Forever Space" and it will be a small, highly atmospheric sci-fi experience.
While this is my first time using AGS, this is not my first time creating adventure games.  I was heavily involved in the creation of other Pinhead Games such as "Nick Bounty: A Case of the Crabs", "The Goat in the Grey Fedora" and "Brain Hotel".
www.pinheadgames.com
www.nickbounty.com

It's been a while since I have had the opportunity to made a free game just for the pure love of doing it, so I'm excited to return to a community of talented artists and gamers!

I am looking for the following to help provide Background and Character Art:


  • Backbround Concept/Sketch artist - To provide the initial concepts and layouts of the various backgrounds
  • Background Artist - Will bring the sketches/concepts to their final stage
  • Character Concept Artist - Provide initial sketches/concepts for the various characters in the game
  • Character Animator - Will create the final pixel art and animations for the various characters in the game
--------------

Project Summary:
“Forever Space” is a 3rd person “Point & Click” adventure game about a man struggling to understand his role on board an isolated space station.  The story, written by Anette Petersen, will have the main character, Greg, overcoming a series of obstacles to ultimately discover where he is and why. 

The story will be told through a series of short interactive vignettes that represent key moments in the protagonists daily life while approaching and living on the space station.  Interactions will be used primarily as a way to explore the main character's personality and state of mind.  Story and Tone are the primary focus of  the game while puzzle elements will be secondary and only be used where contextually relevant.

The Player will be able to control the character on screen by clicking on various hot spots and interacting with items, inventory and other characters by choosing actions from a verb based menu.

The story will unfold by interacting with other characters and through solving a series of entertaining logic puzzles and engaging conversations. 

This game will be created using the Adventure Game Studio engine and will be available for download only.

Development Staff

David Scotch â€" Creative Director, Programmer, Artist, Game Designer

Dave offers 15 years of game development and design experience and holds a Bachelor's degree in Multimedia Design.
Dave's primary roles in this game will be as producer, programmer, and creative director.

Tatjana Pettersen â€"Writer, Game Designer 

Tatjana and Dave will be working closely to create a unique and atmospheric gaming experience. Her writing style brings a new angle for game storytelling that is necessary to develop characters in a multi-faceted but natural way.

Additional Staff 
Additional artists, sound designers, actors, ect may be brought into the staff on a purely volunteer basis.  Because the work we produce is Freeware, none of the staff are paid and the work is considered a “Work of passion”.  Should, at any time, the distribution strategy change to a Product for Sale, compensation may be renegotiated.

Design & Functionality
Art Direction
This game will feature a “futuristic dystopian” look.  While the story is often bleak, the environments should still feel rich with color, avoiding a desaturated “grey” world.

The graphics will be designed to have a "retro" VGA  feel to them, evoking the nostalgia of the 90's era adventure games.  Hand painted environments will be pixelated to to maintain a high quality richness in a "low resolution" presentation.

The characters will be hand animated with stylized but not exaggerated features (More like The Dig, Less like Day of the Tentacle).

Interface
In Forever Space, the player interacts with a “Pop up” or "Coin" type interface.  When the player clicks on an object, the interaction interface will appear on screen directly on top of the clicked object.  The player will then have the option of choosing between context sensitive options such as: USE, TALK, and LOOK. 

Inventory
The player will be able to collect inventory items from within the world and use them in various ways to overcome obstacles.
The way in which the player will interact with the inventory is TBD

Design Specifications

Background:
   Size: 1280 x 720

Interaction Style:
   â€œVerb coin” style interaction with only contextually relevant options visible to the player at any given time.

Conversation Style:
For the most part, conversations with characters will One-Shot choice conversations as opposed to exhaustible topics.  For example, Once the player chooses the line of dialog they want to talk to the NPC about, the conversation moves forward and the player loses the opportunity to choose any of the other previous lines.

Inventory Style:
   TBD -


Estimated Timeline
Early estimations aim to see a release of the game by October.
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