Hi friends! I hope I did sufficient due diligence in forum/wiki/help searching, but I can't seem to figure this out. But I'm also green as grass, so I'm sure it's something simple.
So I have my default cEgo, and a cAbby. Both have the "Solid" property set to "True" under the Movement heading in their respective properties. This didn't work, so I also went to the Global Script and, under the game start function, added the Character.Solid property. It looks as follows:
function game_start()
{
initialize_control_panel();
KeyboardMovement.SetMode(eKeyboardMovement_Tapping);
cEgo.Solid = true;
cAbby.Solid = true;
}
However, cEgo will still walk right through (under) cAbby.
Thanks in advance for any thoughts you can offer! =)
So I have my default cEgo, and a cAbby. Both have the "Solid" property set to "True" under the Movement heading in their respective properties. This didn't work, so I also went to the Global Script and, under the game start function, added the Character.Solid property. It looks as follows:
function game_start()
{
initialize_control_panel();
KeyboardMovement.SetMode(eKeyboardMovement_Tapping);
cEgo.Solid = true;
cAbby.Solid = true;
}
However, cEgo will still walk right through (under) cAbby.
Thanks in advance for any thoughts you can offer! =)