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Topics - TheFlyingBlender

#1
Hi friends!  I hope I did sufficient due diligence in forum/wiki/help searching, but I can't seem to figure this out.  But I'm also green as grass, so I'm sure it's something simple.

So I have my default cEgo, and a cAbby.  Both have the "Solid" property set to "True" under the Movement heading in their respective properties.  This didn't work, so I also went to the Global Script and, under the game start function, added the Character.Solid property.  It looks as follows:

function game_start()
{
   initialize_control_panel();
  KeyboardMovement.SetMode(eKeyboardMovement_Tapping);
  cEgo.Solid = true;
  cAbby.Solid = true;
}

However, cEgo will still walk right through (under) cAbby.

Thanks in advance for any thoughts you can offer! =)
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