Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - funnyboy044

#1
After drawing a character in GIMP, my character has a purple/pink background behind it.

[imgzoom]https://i.imgur.com/XCA1LXK.png[/imgzoom]

My characters have a locked alpha channel on them and they look like they work, but the purple background remains on them no matter what I do and it is stressing me out. Please explain what the purple background means and what I can do to stop it and create characters with proper alpha channels.
#2
I'm drawing everything in google paint for my game and I've recently noticed that I can't make a couple of my characters transparent. There is always either a pink background or a pure white background over the character. I've used to be able to make them transparent, but I've forgotten.
Please help!
#3
OK, I need help on what the name of this one thing is.

It's a podcast with about 3-4 people in it. They have a random generator in which they pick a character, setting, goal, and another topic and then spend the next half hour making a game off of those prompts. The first episode I believe is about a priest in Chicago and I'm certain there is a game based of it.

If you know this, please respond!
#4
I recently won a trophy and I would like to know how to put it in my signature. I'm sort of a noob on this type of thing.:confused:
#5
Completed Game Announcements / The Assassin
Sun 16/07/2017 14:25:23
THE ASSASSIN

Description:You are Joe McKensie, international assassin. You've just been assigned to assassinate Lord Stickington, philanthropist and heir. You have to get into his house party and find a way to kill him. You reward will be based on what can be found on your victim's corpse.




It includes:

  • A darkly comedic storyline.
    Some intriquing characters including a kid, a doorman, and a merchant.
    An intense game of Rock, Paper, Scissors!
    Two alternate pathways to complete the game!

Please note that this is my first game and that it contains some violence and bad language not suitable for children. The game's resolution is 640 x 550 and is best played in a window format. I hope you can find the time to play and enjoy the game.

Download link: http://www.adventuregamestudio.co.uk/site/games/game/2179/
https://gamejolt.com/games/theassassin/269282
#6
I'm trying to make a basic "Are you sure you want to quit?" GUI for the first time. I've made the GUI, but now I have an issue coding it.
CODE:
Code: ags

function room_FirstLoad()
{
QUITGUI.Visible = true;
}


On line 3, I get an error that says "expected semicolon after )" I checked if there were spots in previous lines where I forgot semicolons and tried to make QUITGUI.Visible a global variable. but to no such luck. Please help!
#7
For a while now, I've had this issue in my inventory items in the inventory box where to select an item, I have to click on the top-left corner of the inventory image instead of the middle or at any point of the image like in other adventure games. I've tried setting the cursor hotspot in the inventory image to the middle of it, but I still have to click about on the top-left corner. How do you solve this issue?
#8
I want to set up an if and else thing in one of my dialogs, I would like to know how to set up one.
Here's what I've got:
Code: ags

cJoe: Did you know you're being pranked right now?
cLord: What!? Pish-posh! Balderdash! Epizootics of the blowhole!
cLord: You're lying!
cJoe: No! Your fence is being egged and your backyard is getting fucked up!
cJoe: Go check if you don't believe me!
cLord: All right then, I well.
 cLord.Walk(1, 473,eBlock);
 cLord.ChangeRoom(3, 260, 445,eDirectionLeft);
 Wait(50);
  if(GrassBoozed && FenceEgged){
    cLord.Say("AHHHHHHHHHHHH!");
    cJoe.Say("Oooh.");
    else{
      cLord.ChangeRoom(4, 1, 473,eDirectionRight);
      cLord.Walk(551,473,eBlock);
      cLord.LockViewFrame(9,0,0);
cLord: You liar! You caused me to be alarmed for such a minor offense. 
cJoe: Hmmm, silly me.
cLord: Don't fuck with me again!
#9
I want to do this thing where I need to move a character to a room that isn't his starting room(this isn't about the playable character) and I would like to make move around in a cut scene, then stay in that room in that place.

Here's sort of an example of what I want to do:

Code: ags

cLord.Say("Hold on, ladies and genetlemen! I'll go figure out what's the problem, everyone stay here.");
Display("You here the door quickly open and shut. It must be Lord Stickington!");
INSERT ACTION HERE THAT MOVES cLord TO THE ROOM, INCLUDING STARTING POINT(950,528)
cLord.Walk(436, 528, eBlock);
cLord.Say("I can't see a thing in here!");


In case you're wondering, he's moving from room 4 to room 6.
#10
I'm making my very first game on AGS and I would like to use two inventory items on a flowerbed to trigger a change in the hotspot where the flowerbed grows flowers. I'm trying to use what I learned on the internet but when I try using the two items on the hotspot, the display below won't play. Keep in mind that the Display below isn't all of what I'm going to put there, it's just going to be there until the flowerbed_useinv action fully works.

Code: ags

function cFlowerbed_UseInv()
{
if ((player.ActiveInventory==iSeeds) &&     
      (player.ActiveInventory==iWATERingcan) ) 
      {
    Display ("Suddenly, three small, beautiful flowers rise from the soil!");
}
else if(player.ActiveInventory==iSeeds){
player.Walk(465, 465, eBlock);
Display("You throw all the seeds into the soil.");
player.LoseInventory(iSeeds);
}
else if(player.ActiveInventory==iWATERingcan){
player.Walk(465, 465, eBlock);
Display("You pour the water onto the soil.");
player.LoseInventory(iWATERingcan);
}
else{
Display("You don't feel like putting that into the soil.");
}
}


Also, I'm thinking about causing the flowers to grow by making the flowerbed a character and making each change in the flowerbed it's own separate view(there will be 3 changes/views)(cFlowerbed.changeview). I'll do that unless there is a way I can put all the flowerbed changes into one whole view and having the flowerbed change frames at scheduled times.  Is the changeview option recommended and is there a way to do the frame changing trick I mentioned?
SMF spam blocked by CleanTalk