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Topics - Skele

#1
Hi,

So I'm making a dialog, and everything works, but not completly how I want it to, the only problem is,
that the dialog options get displayed all at once.
I want the character  to choose between two options, then talk a bit, and then get another two options to choose from.
But they all get displayed at once.

Also I found a way to show dialog only after a certain thing has happened trough variables, but i couldn't find out how to remove options.
(So you have two new ones, and the two old ones are gone, after something happened that made the variable counter go up)

Is it possible to do anything of that or should I do it in a different way?
#2
Hi, so I have a character who is sleeping when you enter the room.
I want him to wake up when the player talks to him, go back to sleep when the player stops talking to him and get up and walk outof the room when the player picks a certain dialogue choice
and then be erased from the room completly, so the player won't see him there again if they choose to go back to that room some time later.

I have the animations, and I managed to get the sleeping idle to work already, but i'm not sure how to handle the waking up and especially how to handle the walking out part.
I want to use a different character for the rest of the game, who will only have the standing and walking animations, so this one is only for this room.

The probleme I have with the waking up is, that I don't know how to make the animation finish completly and then go over to the awake idle before starting the dialogue.
And the probleme I have with the getting up and walking away is honestly the whole thing. I found a tutorial on how to make a character walk somewhere, but not how to make
him do something else before, like getting up.
#3
Hello,

I added a few hotspots in my game, which are mostly just in the background (overt the sky and some roads etc.)
so it's not possible for the player to know that they can look there because it's just part of the background.

Is there any way to highlight the hotspot, or maybe make the coursor change colour
when it's over a hotspot or any other way to make the player know that they can look at that part of the background?

greetings
#4
Hello everybody,

I'm new to Adventure Game Studio, and I'm making a little something for college, and I have one piece of music (named aMusic1) and mp3 file,
which I already imported into the Music folder.
Now my question is, how can I make the music play in every room, and in the transitions between without starting anew?
I found
Code: ags
function room_AfterFadeIn()
{

aMusic1.Play();

}

and added that to the room script, but everytime the player changes rooms the music gets a skip in it and then continues
playing normaly.

The last sound that played before the player changes room, kind of repeats and then continues normally.
(Example: if the music goes La Li Lo Lum, and the player changes rooms while the Lo is playing, the Lo repeats in a skip and then conitnues with Lum etc.)
Is there any way to make the music to continue playing normaly even while changing rooms?

The other room has nothing in its script yet btw.

Also hello to everybody, this site seems very nice :)
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