I don't know if I'm missing something, but is there an easy way to remove all inventory items at once, without checking for it first?
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function room_AfterFadeIn()
{
gTest.Visible=true;
mouse.Mode=eModePointer;
}
if (keycode == eKeyN) gTest.Visible = !gTest.Visible;
if ((IsKeyPressed(eKeyN)) &&
(!GUIOpen))
{
gNotebook.Visible=true;
GUIOpen=true;
}
else if (GUIOpen)
{
gNotebook.Visible=false;
GUIOpen=false;
}
}
if (counter == 1)
{
failure += 1;
}
if (counter == 2)
{
failure += 1;
}
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