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Topics - derrikk88

#1
Hello guys,

here are the walkcycles I'm working on:

           

And my current scene that I've created:



Cheers
derrikk
#2
AGS Games in Production / Other.Worldly
Fri 27/10/2017 14:51:15
Hello guys,

this is my new (and first) (roll) project called Other.Worldly:



It will be a "2D Pixel Art" retro adventure.




The Story:
You are playing two brothers "Josh & Frank" and they are working for "the professor" to get a lot of stuff for him to save the world! Because outside the zombie apocalypse has been raging for years now...

Development Progress:
- Story 20%
- graphics 5%
- puzzles 5%
- scripting 3%
- music/sound 1%

-language: german //(Hopefully i'll have time to translate it into english afterwards);

___________________________
Development Diary:
September 2017 - The project has started


___________________________

A special thx to the guys who made the 9-Verb-Mi-Style Template for AGS: Tumbleweed template
and to Will Tice - He made some of these nice Pixel Art backgrounds.

And of course i'll need a bit help with scripting, hopefully thats fine. And I hope you'll like the project. Enjoy!

derrikk

___________________________
www.other-worldly.de



(27 Oct 2017, 13:38)




#3
Hello guys,

i really dont know, why my animation starts if my player.x is < 300, because I wrote if player.x >300. What am I doing wrong? :confused:

Code: ags

function room_RepExec()
{
   // animation zombie
if (player.x >=300) {
  oZombieFenster.SetView(13, 0);
  oZombieFenster.Animate(0, 5, eRepeat, eNoBlock, eForwards);
}


If I turn the code to player.x <300, the animation is right. But it makes no sense :/

I am using the current beta 3.4.1 - Thanks so far

derrikk
#4
Hello there,

i dont know why my character has a very low resolution if i start the game with directdraw 5. The Background is normal. Has anyone a solution for it?

Here a screenshot draw5:
https://picload.org/view/rwwwoiar/directdraw5.png.html

and direct3d9:
https://picload.org/view/dggdwrgr/direct3d9.png.html


Thanks so far.
derrikk
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