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Topics - Wiggy

#1
Hints & Tips / Metro City Resistance
Thu 09/05/2024 01:39:31
Hi everyone,

I'm really enjoying this demo, but I've hit a brick wall in the extraction facility. After gaining access to the side door there's a panel with 3 switches that appear to control a security door. You can get the door to function, but it won't stay open long enough to use. I can't use any inventory items on the switches or door and basically I'm stuck. What have I missed? Thanks in advance.


Wiggy
#2
I thought I would start this thread because I can forsee a need for it. This is not an easy game. Although there are hotspots with labels displayed at the base of the screen, nearly everything can be looked at or interacted with. If you're stuck somewhere post here, and I would suggest that you describe all objects that you have in inventory - it is soooo easy to miss something along the way and you get stuck hours later.

The usual adventure gaming advice applies; save often etc. etc. I had a save file I called "about2Bstoopid" which I saved to before doing ANYTHING, because you can die in many (sometimes hilarious) ways. Look at everything before you interact with it/them, sometimes you may need to look twice. All the doors you find are locked, I guess because Grandad has senile paranoia, so you need to find a LOT of keys. I always use a notepad and pen to keep track of things you've found out but don't need the information just yet, and also to assist with the curse of gamers everywhere - the dreaded making of a map...<<shudder>>. The game will give you clues sometimes in the descriptions it gives after you've looked. Consider them carefully. Above all... enjoy! It is a Fun game.

Cheers.

Spoiler
(Oh, and I bet by now you've all been electrocuted. I was too.)
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#3
Hints & Tips / The challenge of the tentacle
Tue 05/07/2022 15:54:32
I've been waiting for someone else to admit they are stumped by some of these puzzles, which are very good indeed. I can't for the life of me work out boxes 2, 6, and 10. I can see what is required, I can see the nature of the puzzles, but understanding the clues is another thing. Box 2 - what the hell am I looking at? A brown rectangle coloured off-white inside. Box 6, obviously the card suits modify the value but I can rule out multiplication or addition. Box 10 is an apple product which I have never, and will never, use because I hate apple almost as much as I hate Disney Inc. Can someone give me a hint please?

Thanks in advance - good game btw.
#4
Hints & Tips / Graceward
Fri 01/04/2022 12:59:33

Stuck in this brilliant game. I downloaded the demo, played it and got hooked so I bought the game version 1.01, then got the free upgrade to 1.1 - well worth it - and replayed the whole re-vamped scenes. I cannot for the life of me find the fourth secret in the Communion Park. I have all available weapons and have
Spoiler
opened the well, found the secret compartment in the hut, spoken to Rita and activated the two mechanisms to expose the goodies at the back of the hut. 3/4.
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Can anyone please help?
#5
Hints & Tips / Falling dark2 - relapse
Mon 04/01/2021 19:43:57
Any tips on how to take out the serial killer after the mansion in chapter 3?
#6
Hints & Tips / The Cat Case
Wed 23/12/2020 03:22:57
I don't know what I've done here. I've achieved all the objectives in the casebook (3 clues from crimescene, interviewed suspect etc.) and now it's time to descend the stairs from the bar. As soon as I click on the stairs, the mouse starts to descend, then walks to the middle of the bar room, the game ends abruptly with the following error message:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.5.0.26)

Error: Unable to create local script: Runtime error: unresolved import 'dDialog7'

---------------------------
OK   
---------------------------

This happens every time I play it, and I've tried various resolutions and windowed mode. Any ideas, thoughts or suggestions anyone? Great game by the way, I would really like to finish it.
#7
I am really enjoying this game. My score is 69/69 and rooms visited 46/47. I have a full inventory and have received the
phone call. I also have two numbers written down, one I got from a device when I entered a Japanese word, and the other I
read on the back of a door. I am now stuck. The way I see it:
Spoiler
The only place I can enter numbers into the game is the clock in the drawing room. Do I need to alternate the
big hand/little hand as before? Do I enter both numbers, and in which order? Is there a clue that I have missed, or am I
on the wrong track altogether?
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Any hints or tips would be appreciated, thanks in advance.
#8
Hints & Tips / Bittersweet
Thu 17/01/2019 06:33:30
Help please I'm stuck. I'm loving this game but:

Spoiler
What tool do I need to smash the weakened wall at Prison Rock? I suspect I need to make a bomb downstairs, but Teagan won't pick up anything that is there.
The man with two mugs' puzzle I assume needs all 3 symbols lit, but turning on any symbol turns off others. Is this puzzle solvable?
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Thanks in advance!
#9
I am not a serial pest, but I have another problem with the game I have just finished and played again twice to be sure. My copy of AGS 3.4.0 has a licence agreement which requires accreditation to Chris Jones as AGS author. When I release my game I will comply with this. This particular game doesn't have that, not in the opening nor closing credits.

The opening credits are author x 6, then Kevin MacLeod, then author x 2; the closing credits are author x 6, Kevin MacLeod x 5 and then author x 4. You ladies and gentlemen have been in this a lot longer than I, but something just doesn't gel with this game, particularly when it was released initially as a commercial game, and it cannot be found in the AGS database.

I thought twice about doing this, but the game is "Yago, the coquerrestrial", just so you are not kept in the dark. The game itself is fabulous - apart from tragic translation - so I'm not being bitchy, do devs need mentoring? Or is enough info available on the site? (I think so.) Do we need greater accessibility for people who speak another language?

Thoughts?
#10
General Discussion / Translations
Fri 13/07/2018 06:07:52
I am currently playing a game with a woeful english translation. I am a native english speaker, but I am fluent in French (I used to translate), and I would never dare to translate from English to French - the idioms, the vernacular is reliant upon contempory usage and local custom. I could translate the other way with no qualms, because one can see what the author desired to convey, and convey that message to the players.

I'll give you a reducto ad absurdum example:
"Nous avons pris un cul-de-sac!" Google translate would say "We took the bottom of a bag", but a native English speaker would know that a cul-de-sac is entrenched in our language, and is a dead-end street. We turned into a dead-end.

I would like your community opinion about translation. My hypothesis is that it's better to get the end language translator to speak it from birth, and to have learned the second language later, rather than the reverse.

I realise it is very hard for people who don't speak english in this forum, and in adventure gaming in general. I think that anything we can do to facilitate communication must make it better. Now it's your turn, ideas?
#11
Hello! The theme to the next fortnightly writing competition is:

The Pilgrimage.

There's a destination, a reason and a journey. Your tale can be about the pilgrim themself, or the journey and the people they meet (e.g. Canterbury Tales), it could be a reminiscence (e.g. A La Recherche du Temps Perdu), a reunion, a gathering, festival... whatever. Let your minds run free. It need not be a long journey, could be a trip down the pub on a special occaision. I'm sure you get the idea.

Scoring shall be along the following lines:

Best story: The plot basically; enthralling and enticing.
Best scene setting: The feeling that you are there. Adjectives and adverbs, similes and metaphors colouring the plot's framework like a well-drawn background. (You can almost smell the dung.)
Best or worst protagonist: Comic or tragic, from pathos to bathos a main character that lingers in the reader's mind, for better or for worse, lovable or loathsome.

The only limitation is your imagination, sorry, the only two limitations are your imagination and the two-week deadline, which in the interests of globalisation I'll set as midnight 2 June 2018 BSST. Bonne chance tout le monde!

p.s. New entrants welcome. A great adventure game needs a good story and you can hone your skills here, it's free. Maths checking costs extra;-)
#12
Awesome game, and a credit to the series! I've played this all day and (I think) tried everything with everything and possessed everything I could (in all senses of the word possessed), but I'm stumped on
Spoiler
fixing R. Kyvist's gramophone. I guess it needs the crank from the jack-in-the-box, but how to prise it off?
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.

I also have the
Spoiler
pig that looks too new to give to the archeologist, hopefully in exchange for the light to access the cave
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. I love the non-linear gameplay, it's all-round a good production with puzzles ranging from the sublime to the ridiculous, and I say "You got me here, I'can't proceed." Please don't let it be a MacGyver moment where you combine a twig with chewing gum under the moonlight, spin around 3 times and make a helicopter, Pleeaase!!
#13
Hints & Tips / Harry Potter RPG by Marion
Tue 12/09/2017 01:23:52
Is there a "Good" ending for this game? This is a great AGS game, with a couple of annoying bugs - see below - but the only endings I've been able to find are: (may constitute spoilers so I'll hide this)

Spoiler
Bad endings; send 3 students to the infirmary and be expelled; send 3 adults to St. Munro's and be sent to Azkerban; attack Voldemort when back in London at Malfoy's mansion - "game over".
OK endings; sit exams with less than 20 average and work in the ministery of magic; sit exams with 20 or more
average (more than 20 should not be possible IMHO but is possible - see "bugs") and become the Minister of Magic.
I have completed the 4 missions asked by the Order of the Phoenix/deatheaters, found the runic ring and unicorn horn, bought the seeds, completed the 4 student side-quests, found the secret passage to the Shrieking Shack and explored everywhere.
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The only way to get to Sirius Black's apartment (i.e. leave Hogwart's) that I found was by killing an NPC (Lucius Malfoy), and once you leave Hogwart's you cannot go back, even with the train ticket.

I must have missed something, surely. Any ideas?


Bugs (possibly "undocumented features"):
Spoiler
Game crashes in the library after opening the restricted area entrance with the following message:
In "room23.asc", line 208 Error: NewRoom: Cannot run this command, since there was a NewRoom command already queued to run in "room23.asc", line 196
Sometimes crashes in Hogwarts Express with similar error, but if game is saved prior and re-loaded, sometimes it continues. Go figure!
Able to repeatedly use shelf in Auroa's Office to gain +2 Charms each time, same with crystal ball +2 Divination in Headmaster's office, to raise average to above 20.
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