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Topics - idkman

#1
so walking to the next room work great but going back puts the player at the previous entrance location.
i think its because i set my players location in a room by using:
function room_Load()
{
cplayer.x=23
cplayer.y=260
}
i was thinking of writing something like:
if (cplayer.previousroom == 4)
{
cplayer.x=23;
cplayer.y=260;
}
but it didnt work
#2
just wanted to know if you can make the whole game have 1 cursor that does all the interactions such as look at, talk ,interact and walk.
#3
so the title says it, i cant get the speech to work.
according to the help file i did everything by the book.
(1) get the wav file,2)put it in the speech file in the game directory and name it 4 letters and a number,3)use & and the number in the script to activate it with the text.)
tried using cDude.saybackground ("&1 what ever"); didnt work.
i tried to roll back to AGS 3.3.5  didnt work, hell, i even tried it on another pc still didnt work.
nothing has worked so far.
music and sounds work but speech does not.
if anyone can help i would really apreciate it, this means alot to me.
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