Hi there people.
Could someone suggest a smart way to test my game which is growing in size?
I have created a certain number of rooms, characters etc. Of course, there is an order in which things have to be done to progress in the game. The usual point&click way.
So far, I've been testing just by playing it, but I've already come to a point that it takes too long to just play it from the beginning every time.
And often, when I find I have a bug (or have just forgotten to implement some part), I have to add changes which break loading of savegames. (not so hard to break, actually)
Then, I have to start over from the beginning. Might be the beginning of a chapter, but still sounds stupid to do it every time.
I keep the information which I need to carry over between rooms in global variables as flags, which I already see is something I'll have to change soon, but currently that's how I do it.
So, can someone suggest a good way to take the game to a certain "story-point" without replaying everything before that?
Maybe creating a script to auto-play?
Using some additional tool to automatically click around? (like an automated UI-test)
There is no way this is the first time someone has come to this problem, but I haven't been able to find a similar topic on the forum so far.
Thanks already!
Could someone suggest a smart way to test my game which is growing in size?
I have created a certain number of rooms, characters etc. Of course, there is an order in which things have to be done to progress in the game. The usual point&click way.
So far, I've been testing just by playing it, but I've already come to a point that it takes too long to just play it from the beginning every time.
And often, when I find I have a bug (or have just forgotten to implement some part), I have to add changes which break loading of savegames. (not so hard to break, actually)
Then, I have to start over from the beginning. Might be the beginning of a chapter, but still sounds stupid to do it every time.
I keep the information which I need to carry over between rooms in global variables as flags, which I already see is something I'll have to change soon, but currently that's how I do it.
So, can someone suggest a good way to take the game to a certain "story-point" without replaying everything before that?
Maybe creating a script to auto-play?
Using some additional tool to automatically click around? (like an automated UI-test)
There is no way this is the first time someone has come to this problem, but I haven't been able to find a similar topic on the forum so far.
Thanks already!
