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Topics - Jigen Daisuke

#1
Hi everyone,

During my free time in the last two years I made and develop an AGS game (my first one  :-D )
Unfortunately, even if the game code seems to be ok, I experienced several crashes during the gameplay. The same happened to several people played the game.
I collected some crash report files but I don't know how to use them... :(

Could someone help me, please?
I can share the crash report files and also the game source code, if necessary

Thank you in advance!
#2
Grosso guaio a Imola Town (Big Trouble in Little Imola) [ITA-ENG]

Hi everybody,
after several months of work (alone) I'm proud to show you my first game. :grin:
I love the art of storytelling but when I decided to create the game I was not a computer programmer nor a graphic designer so I studied and did my best! :wink:
"Big Trouble in Little Imola" is a free amatorial game imagined as a tribute for the eighties and nineties pop culture (including adventure movies, videogames, famous characters etc.) set in my hometown.
My only goal is to make the player relax, smile and enjoy the experience :-D

Story
You're Joe, a famous Adventurer called in Imola, Italy (do you know? the former venue of the Formula 1 San Marino Grand Prix) to recover a legendary treasure.
During your visit to the town you will come in contact with several unexcpected mysteries that may help you (or not...?) :wink:

Written & Programmed by: Jacopo Salvi (original work)
Backgrounds and sprites: Jacopo Salvi (partly original work, partly picked from existing games -credited-)
Music: Various Artists (picked from existing games -credited-)

Features:
   -Full game with full story and -maybe- easter-eggs :-D (Approx. duration of the game 2h 30min)
   -NO unfair puzzles
   -'80s and '90s flavour with many references
   -REAL locations and legends (some minor mods for story needs), you can explore Imola and get many real infos about it.
   -Certainly several imperfections caused by my little experience with games and because I'm not a native English speaker

Screenshots:








Database entry/Download: http://www.adventuregamestudio.co.uk/site/games/game/2279/
#3
I hope here is the right forum room for this question...

I've made a game with AGS 3.4.1. and I need to run it on a 2012 Mac (owned by a friend of mine).
I never used a Mac so I don't know how to proceed: I read several topics on the forum and maybe the solution is to install "WINE" on the Mac because it's a sort of virtual machine.
Is it true? will it give a 100% compatibility of the game, including saves and mp3 background music?

Or maybe I have to use a different software/procedure to play it?

Thank you in advance for the answers!
#4
Hi friends,

as you can see on the tile I have a problem on LOAD GAME GUI from the title screen.

AGS version: last one (3.4.0 patch 4)
LOAD GUI: The original one.
Problem Description: When I try to load a previous saved game from the title screen load button, the LOAD GUI appears but previous saved games are NOT shown. :sad:
                     If I try to start a new game and LOAD an old saved file using the game menu button, the LOAD GUI appears and I can see the saved games: loading works fine! :shocked:

I don't know how to fix it... According to theory when the load gui starts correctly I can Always see the old files...(wrong)

Thank you for the help!

#5
Hi guys' I'm new to the forum and I'm developing my first game.
I would like to change the behaviour of the Use inventory item cursor (I'm using AGS 3.4.0 with the standard template, where the mouse-mode change right-clicking).

Explaination:
When you don't have an object active in the inventory you don't see the use_inventory cursor when you right-click.
When you use an inventory item to do some action (e.g. The player use a screwdriver on a screw) the game activate the object cursor of mouse-mode "Use inventory" and you can click with this on hotspot/objects/etc to interact.
After using the object you can be in two situations:

1-You lose the object--->the game deactivate the "Use inventory" mouse mode and hide the cursor so when you right click it's not available.
2-You do NOT lose the object--> the "Use inventory" mouse mode is still active when you right click and the cursor mantain the shape of the object. 

Request: Is it possible to force the game on ALWAYS deactivate the "Use inventory" mouse mode after using an object? (like the situation 1)

Maybe it's a silly question but I didn't find answers on old topics :(
Thank you in advance!
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