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Topics - katie08cd

#1
hello everyone, sorry and can I change the background with gray colors? I'm trying to create a vignette effect, only if I create the full screen gui after the character does not move, then I created 2 gui on the sides with a vignette effect, but I would like to create a background effect on the gray, and then put the hidden objects yellow, which will then become visible in that mode, I hope it is a tint type command or similar, thanks
#2
for those who want to try I put the procedure, my result in photos (forget the graphics)

first you create a new gui, inside this gui1 we put a slide and button, second thing we create a gui2 and inside we put a label, now we need to create a txt text file to be inserted in the "Compiled \ Windows" folder of the your AGS,
for the button we put this command

Code: ags
File*output = File.Open("Readme.txt", eFileRead); // reads the file under the Compiled folder
	String readmetxt = "";
	if (output != null) {
		String temp;
		while (!output.EOF) { // make sure there's a "Readme.txt" in the Compiled folder
			temp = output.ReadRawLineBack();
			readmetxt = readmetxt.Append(temp);
			readmetxt = readmetxt.Append("[");
		}
		output.Close();
	}
	lblReadme.Text = readmetxt;


in the slide that we will call sldReadme, this command must be inserted
Code: ags
lblReadme.Y = sldReadme.Value;


the label should be called lblReadme

we must position the gui2 above the gui with the same number Z ORDER, so that then the text does not come out, after using slide values, label height, and font size, we can create our text to scroll in the photo I put
sldReadme min value -1000
lblReadme h 6000
font 18pt

if someone wants to make some changes, go ahead



I forgot, for each button we put the same code, but we change the name of the text file, so that more buttons are created and each button reads the text in the label

bye bye

#3
Beginners' Technical Questions / ANALOG CLOCK
Sat 18/01/2020 21:06:15
hello everyone is it possible to create an analog clock in the game? that goes on its own without blocking anything, and that during a certain animation, you can give the command to change the background or props? thanks, in the meantime I created a characters clock with a 12-frame loop, only that anyway the animation starts but it ends and then if I send it to other rooms the animation starts again, instead I would like it to be a fake clock but with 12 hours, in fact I created 12 frames for this, I would like to find a solution thanks

ciao a tutti e possibile creare un orologio analogico nel gioco? che vada per conto suo senza bloccare nulla, e che poi durante una certa animazione, puoi dare il comando di cambiare sfondo oppure oggetti di scena? grazie, nel frattempo mi sono creata un orologio characters con loop di 12 frame, solo che comunque mi parte l'animazione ma finisce e poi se lo mando in altre stanze riparte da capo l'animazione, io invece vorrei come se fosse un orologio finto ma con 12 ore, infatti ho creato 12 frame per questo, vorrei trovare una soluzione grazie

#4
do you know any site where I can find sprites and backgrounds?

thank u :)
in my game I can create the interface, the programming and the music, but the fact of the graphics are not good
#5
can I change the graphics of this panel? I miss only this to change to be in theme with my game



my graphic
#6
i need in my game (room brain) the background change size

my idea: background 820x660 enter in room in fade in and change size (very slow) to 800x600 and after return 820x660 (very slow), what command should I use?

thanks, and sorry for my english
#7
it's possible create a deduction room, like that of Sherlock Holmes: Crimes & Punishments, which allows you to place the texts and then match them in the right way, not the graphics of course, but the ways to move and match like drag and drop

#8
HII is it possible to create a chronology of dialogue in a GUI? is there any plugin that can do this?
thank you

ok solved by readme
#9
hi my name is Katie,
since last week I'm using AGS to create my own game and I've done some tutorials that maybe can be interesting

https://youtu.be/rq_cOq_t2Oo

BROKEN SWORD STYLE CURSOR

create room,create view,create objects,create hotspot for objects, hotspot for change room
your animation hand


on hotspot object set> mouse over hotspot





function hnext0_MouseMove()
{
if (mouse.IsModeEnabled(eModeLookat)) {
  oHandx.Visible = true;
  object[0].SetView(6);
  object[0].Animate(0, 5);
  object[0].StopAnimating();
  oHandx.Visible = false;
  }
}
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