Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Igor

#1
I'd like to have animated standing pose for main character, that would start as soon as the character would stop walking.

I figured Idle animation should do the trick, so I put this code "cChar1.SetIdleView(2,0);" (view2 is my idle animation) in "function game_start" in Global script.

Now the character animates when he stands still, but there's always a second or so pause (on frame 0 of walking animation), before the character switches to idle animation.
How could I switch to idle animation right away?

Thank you in advance.
#2
Hello,
I was wondering if there's any way to make a verb-coin (ags template) appear faster?
Right now you need to hold left mouse button for half a second before the verb coin will appear. However, I'd like to speed up the gameplay a bit.
Thank you in advance.
#3
Advanced Technical Forum / Zooming on a scene
Thu 17/02/2011 13:18:22
Hello,
I'm wondring if there's any way to zoom in a scene during the gameplay. Similar to zooming in Shank ( http://www.youtube.com/watch?v=i62kbs7Wfdw ).. or in Lost Horizon (to stay in adventure genre :) ).
Many thanks for any help.
#4
Critics' Lounge / Photoshop question
Sun 24/02/2008 12:21:36
Hello!
I have a PS problem that i just can't find a solution for.. so, i hope some of you might know the answer.

I have a pencil drawing that i scan in (as greyscale image). I import it in Photoshop, where i want to make the white background (paper) transparent in such a way, that there wouldn't be any grey pixels, but instead, they would be transparent too (that means: lighter parts of line would be more transparent than dark ones).

To make it more clear where my problem is, i made 2 example pictures:



And here's what i would like to get:





A few years back someone already told me the solution to this problem (and very elegant too- with just a few clicks), but i forgot to write it down  :-\ All I know is, that it contained masks.

Anyway, thank you in advance for ANY pointers!
#5
Critics' Lounge / caricature
Tue 21/11/2006 18:05:04
Here's one caricature. It had to be done literary over night, so it's not quite as "polished" as i intended it to be.. but oh well..

#6
Long time no posting (again :) )
Here's some illo for a t-shirt

#7


long time no posting :)
#8
Critics' Lounge / Ani Motion
Fri 07/10/2005 12:35:49
Here's a title pic for "animation" page on my website

#9
Critics' Lounge / illustration
Wed 14/09/2005 20:54:07
Here's a little sketchy illustration i was working on..


and here's a version with a bit more contrast (not much though.. as i want it to be more neutral anyway): http://users.volja.net/igorsi1/tilo1.jpg

which one do you prefer (if you can even see the difference that is)?
#10
Critics' Lounge / Sketch (updated-last post)
Wed 29/06/2005 21:27:47
Here's a quick little sketch i whiped together.. it's for some virtual-singer project. I'm not quite sure if i like it.. what do you think? I'm interested in your opinion of character-design itself not technique (as it doesn't represent the final look anyway)..

EDIT:
#11
Critics' Lounge / pic
Tue 17/05/2005 14:48:47
Just a little drawing.. mix of pencil and computer shading.. i think it looks kind of interesting..

#12
Critics' Lounge / Bunny Wabbit
Sun 07/11/2004 10:17:15
Design for some Duracell parody:

#13
Critics' Lounge / Testing style
Mon 13/09/2004 17:27:43
Backgrounds for my personal animations/games are taking me way too much time to finish... i'm now trying to speed up the whole process by using more sketchy, loose approach. So that an average background wouldn't take me more than an hour or two max (from pencil work to colored version) and that characters wouldn't need much additional work after scaning (no colored lines).
Let me know how are sketchy background and black inked character look together... Does it work?



One more character... and the girl without shading. What do you think, is it better than shaded version (i kinda prefer that one)?

#14
General Discussion / Cyber Sex Gone Wrong
Fri 11/06/2004 19:35:33
Heh, this was just too good to pass:

http://www.quq.dk/cybersex.htm

:D
#15
Critics' Lounge / MS Paints
Fri 28/05/2004 10:26:18
2 completely mindless sketches i did in MS Paint. Ink or Photoshop are for pussies ;)



Here's the same pic as the second one above, but with different background. Which dfo you prefer?
http://users.volja.net/igorsi1/punkyg.gif

Feel free to pop your MS Paints here too.
#16
Critics' Lounge / 2 quick girl sketches
Thu 29/04/2004 22:30:51
2 quick girl sketches. For nothing in particular- i had some sketches lying around for quite some time and decided to put some "colour" on them.

#17
Here's a complete set of animations i was working on (and also posted here one of them before). The whole thing is not completely colored yet and last animation is not entirely finished (butterfly aniimation and morph in logo, also some sounds are missing). But it's mostly done.

I'm especially currious what do you think about sounds and coloring (it's *very* simplistic).

http://users.volja.net/igorsi1/testani.html
#18
Critics' Lounge / Little animation
Sun 28/03/2004 13:26:34
I'm just working on some little 3 sec. animations and i'm posting first one here (it's not colored and there's no sound yet)- it's 120 kb.
Since i was really enjoying working on this year's new year's Flash greeting card, i decided to make those little anims in the same style (even better, since i must finish them really fast and this style is quick to animate).
http://users.volja.net/igorsi1/try.html

What do you think?

EDIT- i added the girl infront of the smoke... i think it works better this way.
#19
Critics' Lounge / Comic
Wed 11/02/2004 13:12:46
I just took a job to draw monthly comic for some magazine and for the first month i did the table below. I would especially like to hear your opinion on coloring. First i wanted it to be more subtle (no shading, flat look), and with more washed out colors, but after i got critic from writer, i decided to make it a bit more "plastic" and dramatic. Coloring is a bit of compromise between speed (around 4-5 hours for all table) and attempt to not make look too cheap. What do you think?


#20
Hints & Tips / Apprentice
Mon 12/01/2004 23:00:46
Walkthrough is down at the moment, so i'll ask here:
any hint on how to get cucumber?
SMF spam blocked by CleanTalk