I'd like to have animated standing pose for main character, that would start as soon as the character would stop walking.
I figured Idle animation should do the trick, so I put this code "cChar1.SetIdleView(2,0);" (view2 is my idle animation) in "function game_start" in Global script.
Now the character animates when he stands still, but there's always a second or so pause (on frame 0 of walking animation), before the character switches to idle animation.
How could I switch to idle animation right away?
Thank you in advance.
I figured Idle animation should do the trick, so I put this code "cChar1.SetIdleView(2,0);" (view2 is my idle animation) in "function game_start" in Global script.
Now the character animates when he stands still, but there's always a second or so pause (on frame 0 of walking animation), before the character switches to idle animation.
How could I switch to idle animation right away?
Thank you in advance.